// // Created by Epagris on 2020. 03. 14.. // #include "Vertex.h" eg3d::Vertex::Vertex() : x(0.0f), y(0.0f), z(0.0f) {} eg3d::Vertex::Vertex(const DirectX::XMFLOAT3 xmf3) : x(xmf3.x), y(xmf3.y), z(xmf3.z) {} eg3d::Vertex::Vertex(std::initializer_list initList) { if (initList.size() >= 3) { const float *pParams = initList.begin(); // paraméterek elkérése x = pParams[0]; y = pParams[1]; z = pParams[2]; } }