- UserMgr, GroupMgr, GameMgr, TestMgr OO implementation replaced completely the old design

This commit is contained in:
Wiesner András 2024-09-26 08:29:59 +02:00
parent 21825c6f18
commit 6a07654267
18 changed files with 57 additions and 1051 deletions

View File

@ -1,14 +1,17 @@
<?php
require_once "globals.php";
require_once "usermgr.php";
require_once "class/UserMgr.php";
// attempt to auto-login
$autologin_user_data = [];
$auto_logged_in = false;
if ((session_status() === PHP_SESSION_ACTIVE) && isset($_SESSION["nickname"])) {
$autologin_user_data = get_user($_SESSION["nickname"]);
$auto_logged_in = count($autologin_user_data) != 0;
$usrMgr = new UserMgr();
$autologin_user = $usrMgr->getUser($_SESSION["nickname"]);
$auto_logged_in = $autologin_user !== null;
$autologin_user_data = $autologin_user->toArray(["password"]);
}
function get_autologin_state() : bool {

View File

@ -3,7 +3,7 @@
class ExpressionBuilder
{
// Automatic typecast.
static function automatic_typecast(string $rval) : mixed
static function automaticTypecast(string $rval) : mixed
{
if (is_numeric($rval)) { // is it a numeric value?
if (((int)$rval) == ((double)$rval)) { // is it an integer?
@ -37,11 +37,11 @@ class ExpressionBuilder
foreach ($elements as $element) { // insert array elements
$element = trim($element);
if ($element !== "") {
$right[] = automatic_typecast($element);
$right[] = self::automaticTypecast($element);
}
}
} else { // it must be a single value
$right = automatic_typecast($right);
$right = self::automaticTypecast($right);
}
return [$left, $op, $right];
@ -102,9 +102,9 @@ class ExpressionBuilder
// add subcriterion
if ($subfilt[0] === "(") {
$criteria[] = build_query($subfilt);
$criteria[] = self::buildQuery($subfilt);
} else {
$criteria[] = split_criterion($subfilt);
$criteria[] = self::splitCriterion($subfilt);
}
// add operator

View File

@ -29,13 +29,20 @@ class Game extends AutoStoring
// -------
static private function genPublicId(): string
{
return uniqid("p");
}
// -------
static private function patchUpGameDate(array &$a) : void
{
$version = $a["version"] ?? 0;
if ($version < 2) { // update to game version 2
if (!key_exists("public_id", $a)) {
$a["public"] = false;
$a["public_id"] = generate_public_id();
$a["public_id"] = self::genPublicId();
}
$a["version"] = 2;
@ -340,13 +347,6 @@ class GameMgr
// --------
static private function genPublicId(): string
{
return uniqid("p");
}
// --------
function __construct()
{
$this->db = new \SleekDB\Store(GAMEDB, DATADIR, ["timeout" => false]);

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@ -2,6 +2,8 @@
require_once "AutoStoring.php";
require_once "privilege_levels.php";
class Group extends AutoStoring
{
private int $_id; // Group's ID (assigned by SleekDB)

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@ -1,5 +1,6 @@
<?php
require_once "privilege_levels.php";
// response types
const RESP_NONE = "none";

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@ -4,6 +4,9 @@ require_once "AutoStoring.php";
require_once "ExpressionBuilder.php";
const TEST_ONGOING = "ongoing";
const TEST_CONCLUDED = "concluded";
class TestSummary
{
public int $challengeN; // Number of challenges

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@ -4,6 +4,8 @@ require_once "common_func.php";
require_once "AutoStoring.php";
require_once "privilege_levels.php";
class User extends AutoStoring
{
private int $id; // User's ID

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@ -1,21 +0,0 @@
<?php
require_once "globals.php";
require_once "common_func.php";
require_once "usermgr.php";
require_once "groupmgr.php";
require_once "gamemgr.php";
function does_user_access_game($nickname, $gameid): bool {
// get game and user data
$game_data = get_game($gameid);
$user_data = get_user($nickname);
if ((count($game_data) === 0) || (count($user_data) === 0)) {
return false;
}
// check if this user has permission to take this test
// if the intersection of user's groups and game's assigned groups is zero, then the user has no access to this game
return count(array_intersect($game_data["groups"], $user_data["groups"])) !== 0;
}

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@ -1,267 +0,0 @@
<?php
require_once "globals.php";
require_once "common_func.php";
$gamedb = new \SleekDB\Store(GAMEDB, DATADIR, ["timeout" => false]);
const DEFAULT_GAME_PROPERTIES = [
"forward_only" => false, // player may traverse back and forth between challenges
"time_limit" => 0, // no time limit; otherwise, this field indicates time limit in seconds
"repeatable" => false // this test can be taken multiple times
];
const CURRENT_GAME_VERSION = 2; // MUST BE INCREMENTED!!
function generate_public_id(): string
{
return uniqid("p");
}
function create_game(string $name, string $owner, string $description = "", array $properties = DEFAULT_GAME_PROPERTIES, array $contributors = [], array $challenges = []): bool
{
global $gamedb;
$game_data = [
"name" => $name,
"owner" => $owner,
"contributors" => $contributors,
"description" => $description,
"game_file_present" => false,
"properties" => $properties,
"groups" => [],
"public" => false,
"public_id" => generate_public_id(),
"version" => CURRENT_GAME_VERSION
];
$game_data = $gamedb->insert($game_data);
// prepare game context
$id = $game_data["_id"];
$current_game_media_dir = get_game_dir_by_gameid($id);
mkdir($current_game_media_dir);
save_challenges($id, []);
return true;
}
function get_game(string $gameid): array
{
global $gamedb;
return $gamedb->findById($gameid);
}
function get_public_game(string $public_id): array
{
global $gamedb;
return $gamedb->findBy([["public", "=", "true"], "AND", ["public_id", "=", $public_id]]);
}
function update_game(array $game_data)
{
global $gamedb;
$gamedb->update($game_data);
}
function delete_game(string $gameid)
{
global $gamedb;
$game_data = get_game($gameid);
if (count($game_data) != 0) {
foreach ($game_data["groups"] as $groupid) {
change_group_game_assignments($groupid, null, $gameid);
}
$gamedb->deleteById($gameid);
}
}
function change_game_group_assignments(string $gid, $groupname_add, $groupname_remove)
{
$game_data = get_game($gid);
if (count($game_data) != 0) {
alter_array_contents($game_data["groups"], $groupname_add, $groupname_remove);
update_game($game_data); // update user
}
}
function get_all_games()
{
global $gamedb;
return $gamedb->findAll();
}
function patch_up_game_data(array &$game_data)
{
$game_version = $game_data["version"] ?? 0;
if ($game_version < 2) { // update to game version 2
if (!key_exists("public_id", $game_data)) {
$game_data["public"] = false;
$game_data["public_id"] = generate_public_id();
}
$game_data["version"] = 2;
}
return $game_version < CURRENT_GAME_VERSION;
}
function get_all_game_data_by_contributor_nickname(string $nickname): array
{
global $gamedb;
$game_headers = [];
if ($nickname !== "*") {
$game_data_array = $gamedb->findBy([["owner", "=", $nickname], "OR", ["contributors", "CONTAINS", $nickname]]);
} else {
$game_data_array = $gamedb->findAll();
}
foreach ($game_data_array as $game_data) {
if (patch_up_game_data($game_data)) {
update_game($game_data);
}
$game_headers[] = $game_data;
}
return $game_headers;
}
const CSV_ENCODINGS = ["UTF-8", "Windows-1252"];
function import_challenges_from_csv(string $csv_path, string $gameid): array
{
$game_data = get_game($gameid);
$game_dir = get_game_dir_by_gameid($gameid);
if (count($game_data) === []) {
return ["n" => 0, "encoding" => ""];
}
// convert text encoding into UTF-8
$data = file_get_contents($csv_path);
$encoding = "UNKNOWN";
foreach (CSV_ENCODINGS as $enc) { // detect encoding
if (mb_check_encoding($data, $enc)) {
$encoding = $enc;
break;
}
}
if ($encoding !== "UNKNOWN") { // if encoding has been detected successfully
$data = mb_convert_encoding($data, "UTF-8", $encoding);
file_put_contents($csv_path, $data);
}
// load challenges
$challenges = [];
// load filled CSV file
$f = fopen($csv_path, "r");
if (!$f) { // failed to open file
return ["n" => 0, "encoding" => $encoding];
}
while ($csvline = fgetcsv($f)) {
// skip empty lines
if (trim(implode("", $csvline)) === "") {
continue;
}
if (count($csvline) >= 3) {
// construct challenge record
$ch = [
"question" => trim($csvline[0]),
"image_url" => trim($csvline[1]),
"correct_answer" => trim($csvline[2]),
"answers" => array_filter(array_slice($csvline, 2), function ($v) {
return trim($v) !== "";
})
];
// if image is attached to the challenge, then give a random name to the image
if ($ch["image_url"] !== "") {
$old_img_name = $ch["image_url"];
$ext = pathinfo($old_img_name, PATHINFO_EXTENSION);
$ext = ($ext !== "") ? ("." . $ext) : $ext;
$new_img_name = uniqid("img_", true) . $ext;
$ch["image_url"] = $new_img_name;
// rename the actual file
$old_img_path = $game_dir . DIRECTORY_SEPARATOR . $old_img_name;
$new_img_path = $game_dir . DIRECTORY_SEPARATOR . $new_img_name;
rename($old_img_path, $new_img_path);
}
// store the challenge
$challenges[] = $ch;
}
}
fclose($f);
// save challenges
save_challenges($gameid, $challenges);
// update game with game file present
$game_data["game_file_present"] = true;
update_game($game_data);
return ["n" => count($challenges), "encoding" => $encoding];
}
function is_user_contributor_to_game(string $gameid, string $nickname): bool
{
$game_data = get_game($gameid);
if (count($game_data) === 0) {
return false;
}
return in_array($nickname, $game_data["contributors"]) || ($game_data["owner"] === $nickname);
}
function is_user_owner_of_the_game(string $gameid, string $nickname): bool
{
$game_data = get_game($gameid);
if (count($game_data) === 0) {
return false;
}
return $game_data["owner"] === $nickname;
}
function save_challenges(string $gameid, array $challenges)
{
file_put_contents(get_game_file_by_gameid($gameid), json_encode($challenges)); // store challenges in JSON-format
}
function load_challenges(string $gameid)
{
return json_decode(file_get_contents(get_game_file_by_gameid($gameid)), true);
}
function export_challenges_to_csv($f, string $gameid)
{
$game_data = get_game($gameid);
if ((count($game_data) === []) || (!$game_data["game_file_present"])) {
return;
}
// load challenges
$challenges = load_challenges($gameid);
// populate CSV file
foreach ($challenges as $ch) {
$csvline = [
$ch["question"],
$ch["image_url"],
];
$csvline = array_merge($csvline, $ch["answers"]);
fputcsv($f, $csvline);
}
}
function get_contributors(string $gameid): array
{
$game_data = get_game($gameid);
return $game_data["contributors"];
}
function get_game_file_by_gameid(string $gameid)
{
return GAMEMEDIA_DIR . DIRECTORY_SEPARATOR . $gameid . DIRECTORY_SEPARATOR . GAME_FILE;
}
function get_game_dir_by_gameid(string $gameid)
{
return GAMEMEDIA_DIR . DIRECTORY_SEPARATOR . $gameid;
}

View File

@ -15,9 +15,9 @@ const LOGIN_URL = "login.php";
const MAIN_URL = "main.php";
const SESSION_NAME = "spreadquiz_sid";
const MAINTENANCE_FLAG_FILE = "MAINTENANCE";
const MISSING_IMAGE_PLACEHOLDER = "media/image-missing_120px.png";
session_name(SESSION_NAME);
// autoload session

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@ -1,193 +0,0 @@
<?php
require_once "globals.php";
require_once "common_func.php";
require_once "usermgr.php";
$groupdb = new \SleekDB\Store(GROUPDB, DATADIR, ["timeout" => false]);
function create_group(string $groupname, string $owner, string $description = ""): bool
{
global $groupdb;
// test name uniqueness
$unique = manage_unique_in_siblings(0, $groupname);
// initialize group data
$group_data = [
"groupname" => $groupname,
"unique" => $unique,
"owner" => $owner,
"description" => $description,
"editors" => [],
"users" => [],
"games" => []
];
$groupdb->insert($group_data); // insert group
return true;
}
function get_group(string $groupid): array
{
global $groupdb;
return $groupdb->findById($groupid);
}
function update_group(array $group_data)
{
global $groupdb;
$groupdb->update($group_data);
}
function delete_group(string $groupid)
{
global $groupdb;
$group_data = get_group($groupid);
if (count($group_data) !== 0) {
foreach ($group_data["users"] as $nickname) { // remove all references to this group
change_user_group_assignments($nickname, null, $groupid);
}
}
$groupdb->deleteById($groupid);
}
function get_all_groups()
{
global $groupdb;
return $groupdb->findAll();
}
function change_group_user_assignments(string $groupid, $nickname_add, $nickname_remove)
{
$group_data = get_group($groupid);
if (count($group_data) != 0) {
// --------- UPDATE group assignments (DEV ONLY!)------
$group_data["editors"] = $group_data["editors"] ?? [];
// ---------
alter_array_contents($group_data["users"], $nickname_add, $nickname_remove); // add to local storage
alter_array_contents($group_data["editors"], null, $nickname_remove); // removed users must be excluded from the editors' list as well
update_group($group_data); // update user
if ($nickname_add !== null) {
change_user_group_assignments($nickname_add, $groupid, null); // add to user's storage remote
}
if ($nickname_remove !== null) {
change_user_group_assignments($nickname_remove, null, $groupid); // remove from user's storage
}
}
}
function change_group_game_assignments(string $groupid, $gameid_add, $gameid_remove)
{
$group_data = get_group($groupid);
if (count($group_data) != 0) {
alter_array_contents($group_data["games"], $gameid_add, $gameid_remove); // add to local storage
update_group($group_data); // update user
if ($gameid_add !== null) {
change_game_group_assignments($gameid_add, $groupid, null); // add to user's storage remote
}
if ($gameid_remove !== null) {
change_game_group_assignments($gameid_remove, null, $groupid); // remove from user's storage
}
}
}
function search_groups(string $needle): array
{
if (strlen($needle) < 3) {
return [];
}
global $groupdb;
$parts = explode("#", $needle, 2);
$groupname = $parts[0];
$group_data_array = [];
if (count($parts) === 1) {
$group_data_array = $groupdb->findBy(["groupname", "LIKE", "%$groupname%"]);
} else if (count($parts) > 1) {
$groupid = $parts[1];
$group_data_array = $groupdb->findBy([["groupname", "LIKE", "%$groupname%"], "AND", ["_id", "LIKE", "%$groupid%"]]);
}
$results = [];
foreach ($group_data_array as $group_data) {
$results[] = [
"groupname" => $group_data["groupname"],
"_id" => $group_data["_id"],
"unique" => $group_data["unique"]
];
}
return $results;
}
function manage_unique_in_siblings(int $current_gid, $groupname): bool
{
// make test on name uniqueness
global $groupdb;
$twins = $groupdb->findBy([["groupname", "=", "$groupname"], "AND", ["_id", "!=", $current_gid]]);
$unique = count($twins) == 0;
if (count($twins) === 1) { // if fails, then also indicate in the original group that its name is no longer unique
$twins[0]["unique"] = false;
update_group($twins[0]);
}
return $unique;
}
function get_groupids_by_compounds(array $compounds): array
{
global $groupdb;
$groupids = [];
foreach ($compounds as $compound) {
if (trim($compound) === "") { // skip empty entries
continue;
}
// fetch the group
$parts = explode("#", $compound);
$group_data = [];
if (count($parts) === 1) {
$fetch_cmd = ["groupname", "=", $parts[0]];
$group_data = $groupdb->findBy($fetch_cmd);
if (count($group_data) == 1) { // too many hits
$group_data = $group_data[0];
} else {
$group_data = [];
}
} else {
$group_data = $groupdb->findById($parts[1]);
}
if ($group_data !== []) {
$groupids[] = $group_data["_id"];
}
}
return $groupids;
}
function is_user_editor_to_group(string $groupid, string $nickname): bool
{
$group_data = get_group($groupid);
if (count($group_data) === 0) {
return false;
}
return in_array($nickname, $group_data["editors"]) || ($group_data["owner"] === $nickname);
}
function get_group_unique_name(string $groupid): string
{
$group_data = get_group($groupid);
if (count($group_data) !== 0) {
return $group_data["groupname"] . (!$group_data["unique"] ? "#" . $groupid : "");
}
return "";
}
function resolve_groupids(array &$groups): void
{
for ($i = 0; $i < count($groups); $i++) {
$groups[$i] = get_group_unique_name($groups[$i]);
}
}

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@ -1,7 +1,5 @@
<?php
use Couchbase\UserManager;
require_once "globals.php";
# -dxdebug.default_enable=1 -dxdebug.remote_enable=1 -dxdebug.remote_autostart=1 -dxdebug.remote_port=9000 -dxdebug.remote_host=127.0.0.1 -dxdebug.idekey=PHPSTORM -dxdebug.mode=debug
@ -14,15 +12,18 @@ if (file_exists(INSTALL_INDICATOR)) {
init_datadir(); // create data directory
// auto-create databases
require_once "usermgr.php";
require_once "groupmgr.php";
require_once "gamemgr.php";
require_once "class/UserMgr.php";
require_once "class/GroupMgr.php";
require_once "class/GameMgr.php";
require_once "class/TestMgr.php";
$usrmgr = new UserMgr();
$groupMgr = new GroupMgr();
$gameMgr = new GameMgr();
$testMgr = new TestMgr();
// create "quizmaster" (admin) user
$pw = uniqid();
$usrmgr = new UserMgr();
$usrmgr->addUser(QUIZMASTER_NICKNAME, $pw, "");
$qm = $usrmgr->getUser(QUIZMASTER_NICKNAME);
$qm->setPrivilege(PRIVILEGE_QUIZMASTER);

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@ -1,9 +1,11 @@
<?php
ini_set('display_startup_errors', '1');
//ini_set('display_startup_errors', '1');
require_once "globals.php";
require_once "privilege_levels.php";
if (!file_exists(INSTALL_INDICATOR)) {
exit();
}
@ -15,12 +17,12 @@ if (!isset($_REQUEST["action"])) {
require_once "common_func.php";
// load databases only if something meaningful have arrived
require_once "usermgr.php";
require_once "groupmgr.php";
require_once "gamemgr.php";
require_once "testmgr.php";
require_once "controller.php";
//require_once "usermgr.php";
//require_once "groupmgr.php";
//require_once "gamemgr.php";
//require_once "testmgr.php";
//
//require_once "controller.php";
require_once "class/ReqHandler.php";
@ -85,7 +87,7 @@ function login(ReqHandler &$rh, array $params): string
$rh->add("login", ["nickname", "password"], PRIVILEGE_NONE, "login", RESP_PLAIN, "Log in the user.");
// exit script if there's no live session or nickname is missing or the referenced user is non-existent
if ((session_status() != PHP_SESSION_ACTIVE) || (!isset($_SESSION["nickname"])) || (count(get_user($_SESSION["nickname"])) == 0)) {
if ((session_status() != PHP_SESSION_ACTIVE) || (!isset($_SESSION["nickname"])) || ($userMgr->getUser($_SESSION["nickname"]) === null)) {
goto process_and_print;
}
@ -470,7 +472,7 @@ function export_game_file_csv(ReqHandler &$rh, array $params): string
$f = tmpfile();
header("Content-Type: text/csv");
header("Content-Disposition: attachment; filename=\"challenges_$gameid.csv\"\r\n");
export_challenges_to_csv($f, $gameid);
$game->exportChallengesToCSV($f);
fseek($f, 0);
fpassthru($f);
}

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@ -1,6 +1,7 @@
<?php
require_once "globals.php";
require_once "usermgr.php";
require_once "privilege_levels.php";
require_once "autologin.php";

5
privilege_levels.php Normal file
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@ -0,0 +1,5 @@
<?php
const PRIVILEGE_NONE = "none";
const PRIVILEGE_PLAYER = "player";
const PRIVILEGE_CREATOR = "creator";
const PRIVILEGE_QUIZMASTER = "admin";

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@ -14,10 +14,11 @@ if ($game_id === "") {
exit();
}
require_once "gamemgr.php";
require_once "class/GameMgr.php";
// no user without access may tamper with the results
if (!is_user_contributor_to_game($game_id, $user_data["nickname"]) && ($user_data["privilege"] !== PRIVILEGE_QUIZMASTER)) {
$gameMgr = new GameMgr();
if (!$gameMgr->getGame($game_id)->isUserContributorOrOwner($user_data["nickname"]) && ($user_data["privilege"] !== PRIVILEGE_QUIZMASTER)) {
exit();
}

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@ -1,415 +0,0 @@
<?php
require_once "globals.php";
require_once "common_func.php";
require_once "gamemgr.php";
require_once "usermgr.php";
$testdb = new \SleekDB\Store(TESTDB, DATADIR, ["timeout" => false]);
const TEST_ONGOING = "ongoing";
const TEST_CONCLUDED = "concluded";
function create_or_continue_test(string $gameid, string $nickname): string
{
global $testdb;
// check if user has access to the specific game
if (!does_user_access_game($nickname, $gameid)) {
return "";
}
// fetch game data
$game_data = get_game($gameid);
$user_data = get_user($nickname);
// check if the user had taken this test before
$fetch_criteria = [["gameid", "=", (int)$gameid], "AND", ["nickname", "=", $nickname]];
$previous_tests = $testdb->findBy($fetch_criteria);
if (count($previous_tests) > 0) { // if there are previous attempts, then...
// update timed tests to see if they had expired
update_timed_tests($previous_tests);
// re-fetch tests, look only for ongoing
$ongoing_tests = $testdb->findBy([$fetch_criteria, "AND", ["state", "=", TEST_ONGOING]]);
if (count($ongoing_tests) !== 0) { // if there's an ongoing test
return $ongoing_tests[0]["_id"];
} else { // there's no ongoing test
if ($game_data["properties"]["repeatable"]) { // test is repeatable...
return create_test($game_data, $user_data);
} else { // test is non-repeatable, cannot be attempted more times
return "";
}
}
} else { // there were no previous attempts
return create_test($game_data, $user_data);
}
}
function create_test(array $game_data, array $user_data): string
{
global $testdb;
$gameid = $game_data["_id"];
$game_properties = $game_data["properties"];
// fill basic data
$test_data = [
"gameid" => $gameid,
"nickname" => $user_data["nickname"],
"gamename" => $game_data["name"]
];
// fill challenges
$challenges = load_challenges($gameid);
// shuffle answers
foreach ($challenges as &$ch) {
shuffle($ch["answers"]);
$ch["correct_answer"] = "";
$ch["player_answer"] = "";
}
// involve properties
$now = time();
$properties = [
"state" => TEST_ONGOING,
"time_limited" => (($game_properties["time_limit"] ?: -1) > -1),
"start_time" => $now,
"repeatable" => $game_properties["repeatable"] ?: false
];
if ($properties["time_limited"]) {
$properties["end_limit_time"] = $now + $game_properties["time_limit"];
}
// merge properties and test data
$test_data = array_merge($test_data, $properties);
// add challenges
$test_data["challenges"] = $challenges;
// store game
$test_data = $testdb->insert($test_data);
$testid = $test_data["_id"];
return $testid;
}
function update_timed_tests(array $test_data_array)
{
$now = time();
foreach ($test_data_array as $test_data) {
// look for unprocessed expired tests
if (($test_data["state"] === TEST_ONGOING) && ($test_data["time_limited"]) && ($test_data["end_limit_time"] < $now)) {
conclude_test($test_data["_id"]);
}
}
}
function update_test(array $test_data)
{
global $testdb;
$testdb->update($test_data);
}
function get_test(string $testid): array
{
global $testdb;
return $testdb->findById($testid);
}
function save_answer(string $testid, $chidx, $ansidx)
{
$test_data = get_test($testid);
$chidx = (int)$chidx;
if ((count($test_data) > 0) && ($test_data["state"] === TEST_ONGOING)) {
if ($chidx < count($test_data["challenges"])) {
$test_data["challenges"][$chidx]["player_answer"] = $ansidx;
update_test($test_data);
}
}
}
function get_concluded_tests(string $gameid, string $nickname)
{
global $testdb;
$fetch_criteria = [["gameid", "=", (int)$gameid], "AND", ["nickname", "=", $nickname], "AND", ["state", "=", TEST_CONCLUDED]];
$test_data_array = $testdb->findBy($fetch_criteria);
return $test_data_array;
}
function conclude_test(string $testid)
{
$test_data = get_test($testid);
if (count($test_data) === 0) {
return;
}
// load game data
//$game_data = get_game($test_data["gameid"]);
$game_challenges = load_challenges($test_data["gameid"]);
// check the answers
$challenge_n = count($test_data["challenges"]); // number of challenges
$cans_n = 0; // number of correct answers
for ($chidx = 0; $chidx < $challenge_n; $chidx++) {
// get challenge
$tch = &$test_data["challenges"][$chidx];
$gch = $game_challenges[$chidx];
// translate correct answer into an index by the shuffled answer order
$cans_idx = array_search($gch["correct_answer"], $tch["answers"]);
$tch["correct_answer"] = $cans_idx;
// check the player's answer
$player_answer = trim($tch["player_answer"]);
if (($player_answer !== "") && ($cans_idx === (int)$player_answer)) {
$cans_n++;
}
}
// set state and fill summary
$test_data["state"] = TEST_CONCLUDED;
$test_data["end_time"] = time();
$test_data["summary"] = [
"challenge_n" => $challenge_n,
"correct_answer_n" => $cans_n
];
update_test($test_data);
}
function automatic_typecast(string $rval)
{
if (is_numeric($rval)) { // is it a numeric value?
if (((int)$rval) == ((double)$rval)) { // is it an integer?
return (int)$rval;
} else { // is it a float?
return (double)$rval;
}
} else { // it's a string
return substr($rval, 1, strlen($rval) - 2); // strip leading and trailing quotes
}
}
function split_criterion(string $crstr): array
{
preg_match("/([<>=!]+|LIKE|NOT LIKE|IN|NOT IN|CONTAINS|NOT CONTAINS|BETWEEN|NOT BETWEEN|EXISTS)/", $crstr, $matches, PREG_OFFSET_CAPTURE);
// extract operator
$op = $matches[0][0];
$op_pos = $matches[0][1];
// extract operands
$left = trim(substr($crstr, 0, $op_pos));
$right = trim(substr($crstr, $op_pos + strlen($op), strlen($crstr)));
// automatic type conversion
if (str_starts_with($right, "[") && str_ends_with($right, "]")) { // is it an array?
$right = substr($right, 1, -1); // strip leading and trailing brackets
$elements = explode(",", $right); // extract array elements
$right = []; // re-init right value, since it's an array
foreach ($elements as $element) { // insert array elements
$element = trim($element);
if ($element !== "") {
$right[] = automatic_typecast($element);
}
}
} else { // it must be a single value
$right = automatic_typecast($right);
}
return [$left, $op, $right];
}
function build_query(string $filter): array
{
// skip empty filter processing
if (trim($filter) === "") {
return [];
}
// subfilters and operations
$subfilts = [];
$operations = [];
// buffer and scoring
$k = 0;
$k_prev = 0;
$buffer = "";
for ($i = 0; $i < strlen($filter); $i++) {
$c = $filter[$i];
// extract groups surrounded by parantheses
if ($c === "(") {
$k++;
} elseif ($c === ")") {
$k--;
}
// only omit parentheses at the top-level expression
if (!((($c === "(") && ($k === 1)) || (($c === ")") && ($k === 0)))) {
$buffer .= $c;
}
// if k = 0, then we found a subfilter
if (($k === 0) && ($k_prev === 1)) {
$subfilts[] = trim($buffer);
$buffer = "";
} elseif (($k === 1) && ($k_prev === 0)) {
$op = trim($buffer);
if ($op !== "") {
$operations[] = $op;
}
$buffer = "";
}
// save k to be used next iteration
$k_prev = $k;
}
// decide, whether further expansion of condition is needed
$criteria = [];
for ($i = 0; $i < count($subfilts); $i++) {
$subfilt = $subfilts[$i];
// add subcriterion
if ($subfilt[0] === "(") {
$criteria[] = build_query($subfilt);
} else {
$criteria[] = split_criterion($subfilt);
}
// add operator
if (($i + 1) < count($subfilts)) {
$criteria[] = $operations[$i];
}
}
return $criteria;
}
function build_ordering(string $orderby): array
{
// don't process empty order instructions
if ($orderby === "") {
return [];
}
// explode string at tokens delimiting separate order criteria
$ordering = [];
$subcriteria = explode(";", $orderby);
foreach ($subcriteria as $subcriterion) {
$parts = explode(":", $subcriterion); // fetch parts
$field_name = trim($parts[0], "\ \n\r\t\v\0\"'"); // strip leading and trailing quotes if exists
$direction = strtolower(trim($parts[1])); // fetch ordering direction
$ordering[$field_name] = $direction; // build ordering instruction
}
return $ordering;
}
function get_results_by_gameid(string $gameid, string $filter, string $orderby, bool $exclude_challenge_data): array
{
global $testdb;
$qb = $testdb->createQueryBuilder();
$qb = $qb->where(["gameid", "=", (int)$gameid]);
// filtering
if (trim($filter) !== "") {
// auto complete starting and ending parenthesis
if (!str_starts_with($filter, "(")) {
$filter = "(" . $filter;
}
if (!str_ends_with($filter, ")")) {
$filter = $filter . ")";
}
$criteria = build_query($filter);
$qb->where($criteria);
}
// ordering
if (trim($orderby) !== "") {
$ordering = build_ordering($orderby);
$qb->orderBy($ordering);
}
// excluding challenge data
if ($exclude_challenge_data) {
$qb->except(["challenges"]);
}
$test_data_array = $qb->getQuery()->fetch();
return $test_data_array;
}
function generate_detailed_stats(string $gameid, array $testids): array
{
if ((count($testids) === 0) || ($gameid === "")) {
return [];
}
global $testdb;
// fetch relevant entries
$qb = $testdb->createQueryBuilder();
$criteria = [["gameid", "=", (int)$gameid], "AND", ["state", "=", "concluded"], "AND", ["_id", "IN", $testids]];
$qb->where($criteria);
$qb->select(["challenges"]);
$entries = $qb->getQuery()->fetch();
$challenge_indices = [];
// count answers
$aggregated = [];
foreach ($entries as $entry) {
foreach ($entry["challenges"] as $challenge) {
$correct_answer = $challenge["answers"][$challenge["correct_answer"]];
$compound = $challenge["question"] . $correct_answer . count($challenge["answers"]) . $challenge["image_url"];
$idhash = md5($compound);
// if this is a new challenge to the list...
if (!isset($challenge_indices[$idhash])) {
$challenge_indices[$idhash] = count($challenge_indices);
$challenge_info = [ // copy challenge info
"hash" => $idhash,
"image_url" => $challenge["image_url"],
"question" => $challenge["question"],
"answers" => $challenge["answers"],
"correct_answer" => $correct_answer,
"player_answers" => array_fill(0, count($challenge["answers"]), 0),
"answer_count" => count($challenge["answers"]),
];
$aggregated[$challenge_indices[$idhash]] = $challenge_info; // insert challenge info
}
// fetch challenge index
$challenge_idx = $challenge_indices[$idhash];
// add up player answer
$answer_idx = array_search($challenge["answers"][$challenge["player_answer"]], $aggregated[$challenge_idx]["answers"]); // transform player answer index to report answer index
$aggregated[$challenge_idx]["player_answers"][(int)$answer_idx]++;
}
}
// produce derived info
foreach ($aggregated as &$entry) {
$entry["answer_ratio"] = $entry["player_answers"];
$answer_n = count($entry["answer_ratio"]);
$sum = array_sum($entry["player_answers"]);
if ($sum === 0) {
continue;
}
for ($i = 0; $i < $answer_n; $i++) {
$entry["answer_ratio"][$i] = $entry["player_answers"][$i] / $sum;
}
}
// match challenges
return $aggregated;
}

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@ -1,119 +0,0 @@
<?php
require_once "globals.php";
require_once "common_func.php";
require_once "controller.php";
$userdb = new \SleekDB\Store(USERDB, DATADIR, ["timeout" => false]);
const PRIVILEGE_NONE = "none";
const PRIVILEGE_PLAYER = "player";
const PRIVILEGE_CREATOR = "creator";
const PRIVILEGE_QUIZMASTER = "admin"; // TODO: refactor!
//function add_user(string $nickname, string $password, string $realname, array $groupids = [], string $privilege = PRIVILEGE_PLAYER): bool
//{
// global $userdb;
// if (count(get_user($nickname)) != 0) { // user exists
// return false;
// }
//
// $user_data = [
// "nickname" => $nickname,
// "password" => password_hash($password, PASSWORD_DEFAULT),
// "realname" => $realname,
// "groups" => $groupids,
// "privilege" => $privilege
// ];
// foreach ($groupids as $groupid) {
// change_group_user_assignments($groupid, $nickname, null);
// }
// $userdb->insert($user_data);
// return true; // user registration successful
//}
//
//function delete_user(string $nickname)
//{
// global $userdb;
// if ($nickname == QUIZMASTER_NICKNAME) {
// return;
// }
//
// $user_data = get_user($nickname);
// if (count($user_data) !== 0) {
// foreach ($user_data["groups"] as $groupid) {
// change_group_user_assignments($groupid, null, $nickname);
// }
// $userdb->deleteBy(["nickname", "=", $nickname]);
// }
//}
function get_user(string $nickname): array
{
global $userdb;
$user_data_array = $userdb->findBy(["nickname", "=", $nickname]);
return count($user_data_array) != 0 ? $user_data_array[0] : [];
}
function update_user(array $user_data)
{
global $userdb;
return $userdb->update($user_data);
}
//function change_password(string $nickname, string $old, string $new): bool
//{
// $user_data = get_user($nickname);
// if (count($user_data) != 0) {
// if (password_verify($old, $user_data["password"])) {
// $user_data["password"] = password_hash($new, PASSWORD_DEFAULT);
// update_user($user_data);
// return true;
// }
// }
// return false;
//}
function change_user_group_assignments(string $nickname, $groupname_add, $groupname_remove)
{
$user_data = get_user($nickname);
if (count($user_data) != 0) {
alter_array_contents($user_data["groups"], $groupname_add, $groupname_remove);
update_user($user_data); // update user
}
}
//function change_privilege_level(string $nickname, string $privilege)
//{
// $user_data = get_user($nickname);
// if (count($user_data) != 0) {
// $user_data["privilege"] = $privilege;
// update_user($user_data);
// }
//}
//
//function check_user_credentials(string $nickname, string $password): bool
//{
// $user_data = get_user($nickname);
// if (count($user_data) != 0) {
// return password_verify($password, $user_data["password"]);
// } else {
// return false;
// }
//}
//
//function get_all_users(): array
//{
// global $userdb;
// return $userdb->findAll();
//}
//
//function get_all_nicknames() : array {
// $nicknames = [];
// $user_data_array = get_all_users();
// foreach ($user_data_array as $user_data) {
// $nicknames[] = $user_data["nickname"];
// }
// return $nicknames;
//}