189 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			PHP
		
	
	
	
	
	
			
		
		
	
	
			189 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			PHP
		
	
	
	
	
	
<?php
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require_once "globals.php";
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require_once "common_func.php";
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require_once "gamemgr.php";
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require_once "usermgr.php";
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$testdb = new \SleekDB\Store(TESTDB, DATADIR, ["timeout" => false]);
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const TEST_ONGOING = "ongoing";
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const TEST_CONCLUDED = "concluded";
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function create_or_continue_test(string $gameid, string $nickname): string
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{
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    global $testdb;
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    // get game and user data
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    $game_data = get_game($gameid);
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    $user_data = get_user($nickname);
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    if ((count($game_data) === 0) || (count($user_data) === 0)) {
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        return "";
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    }
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    // check if this user has permission to take this test
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    // if the intersection of user's groups and game's assigned groups is zero, then the user has no access to this game
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    if (count(array_intersect($game_data["groups"], $user_data["groups"])) === 0) {
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        return "";
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    }
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    // check if the user had taken this test before
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    $fetch_criteria = [["gameid", "=", (int)$gameid], "AND", ["nickname", "=", $nickname]];
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    $previous_tests = $testdb->findBy($fetch_criteria);
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    if (count($previous_tests) > 0) { // if there are previous attempts, then...
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        // update timed tests to see if they had expired
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        update_timed_tests($previous_tests);
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        // re-fetch tests, look only for ongoing
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        $ongoing_tests = $testdb->findBy([$fetch_criteria, "AND", ["state", "=", TEST_ONGOING]]);
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        if (count($ongoing_tests) !== 0) { // if there's an ongoing test
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            return $ongoing_tests[0]["_id"];
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        } else { // there's no ongoing test
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            if ($game_data["properties"]["repeatable"]) { // test is repeatable...
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                return create_test($game_data, $user_data);
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            } else { // test is non-repeatable, cannot be attempted more times
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                return "";
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            }
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        }
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    } else { // there were no previous attempts
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        return create_test($game_data, $user_data);
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    }
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}
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function create_test(array $game_data, array $user_data) : string
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{
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    global $testdb;
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    $gameid = $game_data["_id"];
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    $game_properties = $game_data["properties"];
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    // fill basic data
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    $test_data = [
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        "gameid" => $gameid,
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        "nickname" => $user_data["nickname"],
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        "gamename" => $game_data["name"]
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    ];
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    // fill challenges
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    $challenges = load_challenges($gameid);
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    // shuffle answers
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    foreach ($challenges as &$ch) {
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        shuffle($ch["answers"]);
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        $ch["correct_answer"] = "";
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        $ch["player_answer"] = "";
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    }
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    // involve properties
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    $now = time();
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    $properties = [
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        "state" => TEST_ONGOING,
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        "time_limited" => (($game_properties["time_limit"] ?: -1) > -1),
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        "start_time" => $now,
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        "repeatable" => $game_properties["repeatable"] ?: false
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    ];
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    if ($properties["time_limited"]) {
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        $properties["end_limit_time"] = $now + $game_properties["time_limit"];
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    }
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    // merge properties and test data
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    $test_data = array_merge($test_data, $properties);
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    // add challenges
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    $test_data["challenges"] = $challenges;
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    // store game
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    $test_data = $testdb->insert($test_data);
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    $testid = $test_data["_id"];
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    return $testid;
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}
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function update_timed_tests(array $test_data_array)
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{
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    $now = time();
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    foreach ($test_data_array as $test_data) {
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        // look for unprocessed expired tests
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        if (($test_data["state"] === TEST_ONGOING) && ($test_data["time_limited"]) && ($test_data["end_limit_time"] < $now)) {
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            conclude_test($test_data["_id"]);
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        }
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    }
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}
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function update_test(array $test_data)
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{
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    global $testdb;
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    $testdb->update($test_data);
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}
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function get_test(string $testid): array
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{
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    global $testdb;
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    return $testdb->findById($testid);
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}
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function save_answer(string $testid, $chidx, $ansidx)
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{
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    $test_data = get_test($testid);
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    $chidx = (int)$chidx;
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    if ((count($test_data) > 0) && ($test_data["state"] === TEST_ONGOING)) {
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        if ($chidx < count($test_data["challenges"])) {
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            $test_data["challenges"][$chidx]["player_answer"] = $ansidx;
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            update_test($test_data);
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        }
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    }
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}
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function get_concluded_tests(string $gameid, string $nickname) {
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    global $testdb;
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    $fetch_criteria = [["gameid", "=", (int)$gameid], "AND", ["nickname", "=", $nickname], "AND", ["state", "=", TEST_CONCLUDED]];
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    $test_data_array = $testdb->findBy($fetch_criteria);
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    return $test_data_array;
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}
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function conclude_test(string $testid) {
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    $test_data = get_test($testid);
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    if (count($test_data) === 0) {
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        return;
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    }
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    // load game data
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    //$game_data = get_game($test_data["gameid"]);
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    $game_challenges = load_challenges($test_data["gameid"]);
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    // check the answers
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    $challenge_n = count($test_data["challenges"]); // number of challenges
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    $cans_n = 0; // number of correct answers
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    for ($chidx = 0; $chidx < $challenge_n; $chidx++) {
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        // get challenge
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        $tch = &$test_data["challenges"][$chidx];
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        $gch = $game_challenges[$chidx];
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        // translate correct answer into an index by the shuffled answer order
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        $cans_idx = array_search($gch["correct_answer"], $tch["answers"]);
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        $tch["correct_answer"] = $cans_idx;
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        // check the player's answer
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        $player_answer = trim($tch["player_answer"]);
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        if (($player_answer !== "") && ($cans_idx === (int)$player_answer)) {
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            $cans_n++;
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        }
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    }
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    // set state and fill summary
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    $test_data["state"] = TEST_CONCLUDED;
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    $test_data["end_time"] = time();
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    $test_data["summary"] = [
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        "challenge_n" => $challenge_n,
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        "correct_answer_n" => $cans_n
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    ];
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    update_test($test_data);
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}
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function get_results_by_gameid(string $gameid) : array {
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    global $testdb;
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    $fetch_criteria = ["gameid", "=", (int)$gameid];
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    $test_data_array = $testdb->findBy($fetch_criteria);
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    return $test_data_array;
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} |