SpreadQuiz/gamemgr.php
Epagris 59e113333a - human readable to unix timestamp conversion in clion code added
- test-related request block redesigned
- elvis operator replaced with the more adequate null coalescing one
2024-09-12 14:35:36 +02:00

267 lines
7.5 KiB
PHP

<?php
require_once "globals.php";
require_once "common_func.php";
$gamedb = new \SleekDB\Store(GAMEDB, DATADIR, ["timeout" => false]);
const DEFAULT_GAME_PROPERTIES = [
"forward_only" => false, // player may traverse back and forth between challenges
"time_limit" => 0, // no time limit; otherwise, this field indicates time limit in seconds
"repeatable" => false // this test can be taken multiple times
];
const CURRENT_GAME_VERSION = 2; // MUST BE INCREMENTED!!
function generate_public_id(): string
{
return uniqid("p");
}
function create_game(string $name, string $owner, string $description = "", array $properties = DEFAULT_GAME_PROPERTIES, array $contributors = [], array $challenges = []): bool
{
global $gamedb;
$game_data = [
"name" => $name,
"owner" => $owner,
"contributors" => $contributors,
"description" => $description,
"game_file_present" => false,
"properties" => $properties,
"groups" => [],
"public" => false,
"public_id" => generate_public_id(),
"version" => CURRENT_GAME_VERSION
];
$game_data = $gamedb->insert($game_data);
// prepare game context
$id = $game_data["_id"];
$current_game_media_dir = get_game_dir_by_gameid($id);
mkdir($current_game_media_dir);
save_challenges($id, []);
return true;
}
function get_game(string $gameid): array
{
global $gamedb;
return $gamedb->findById($gameid);
}
function get_public_game(string $public_id): array
{
global $gamedb;
return $gamedb->findBy([["public", "=", "true"], "AND", ["public_id", "=", $public_id]]);
}
function update_game(array $game_data)
{
global $gamedb;
$gamedb->update($game_data);
}
function delete_game(string $gameid)
{
global $gamedb;
$game_data = get_game($gameid);
if (count($game_data) != 0) {
foreach ($game_data["groups"] as $groupid) {
change_group_game_assignments($groupid, null, $gameid);
}
$gamedb->deleteById($gameid);
}
}
function change_game_group_assignments(string $gid, $groupname_add, $groupname_remove)
{
$game_data = get_game($gid);
if (count($game_data) != 0) {
alter_array_contents($game_data["groups"], $groupname_add, $groupname_remove);
update_game($game_data); // update user
}
}
function get_all_games()
{
global $gamedb;
return $gamedb->findAll();
}
function patch_up_game_data(array &$game_data)
{
$game_version = $game_data["version"] ?? 0;
if ($game_version < 2) { // update to game version 2
if (!key_exists("public_id", $game_data)) {
$game_data["public"] = false;
$game_data["public_id"] = generate_public_id();
}
$game_data["version"] = 2;
}
return $game_version < CURRENT_GAME_VERSION;
}
function get_all_game_data_by_contributor_nickname(string $nickname): array
{
global $gamedb;
$game_headers = [];
if ($nickname !== "*") {
$game_data_array = $gamedb->findBy([["owner", "=", $nickname], "OR", ["contributors", "CONTAINS", $nickname]]);
} else {
$game_data_array = $gamedb->findAll();
}
foreach ($game_data_array as $game_data) {
if (patch_up_game_data($game_data)) {
update_game($game_data);
}
$game_headers[] = $game_data;
}
return $game_headers;
}
const CSV_ENCODINGS = ["UTF-8", "Windows-1252"];
function import_challenges_from_csv(string $csv_path, string $gameid): array
{
$game_data = get_game($gameid);
$game_dir = get_game_dir_by_gameid($gameid);
if (count($game_data) === []) {
return ["n" => 0, "encoding" => ""];
}
// convert text encoding into UTF-8
$data = file_get_contents($csv_path);
$encoding = "UNKNOWN";
foreach (CSV_ENCODINGS as $enc) { // detect encoding
if (mb_check_encoding($data, $enc)) {
$encoding = $enc;
break;
}
}
if ($encoding !== "UNKNOWN") { // if encoding has been detected successfully
$data = mb_convert_encoding($data, "UTF-8", $encoding);
file_put_contents($csv_path, $data);
}
// load challenges
$challenges = [];
// load filled CSV file
$f = fopen($csv_path, "r");
if (!$f) { // failed to open file
return ["n" => 0, "encoding" => $encoding];
}
while ($csvline = fgetcsv($f)) {
// skip empty lines
if (trim(implode("", $csvline)) === "") {
continue;
}
if (count($csvline) >= 3) {
// construct challenge record
$ch = [
"question" => trim($csvline[0]),
"image_url" => trim($csvline[1]),
"correct_answer" => trim($csvline[2]),
"answers" => array_filter(array_slice($csvline, 2), function ($v) {
return trim($v) !== "";
})
];
// if image is attached to the challenge, then give a random name to the image
if ($ch["image_url"] !== "") {
$old_img_name = $ch["image_url"];
$ext = pathinfo($old_img_name, PATHINFO_EXTENSION);
$ext = ($ext !== "") ? ("." . $ext) : $ext;
$new_img_name = uniqid("img_", true) . $ext;
$ch["image_url"] = $new_img_name;
// rename the actual file
$old_img_path = $game_dir . DIRECTORY_SEPARATOR . $old_img_name;
$new_img_path = $game_dir . DIRECTORY_SEPARATOR . $new_img_name;
rename($old_img_path, $new_img_path);
}
// store the challenge
$challenges[] = $ch;
}
}
fclose($f);
// save challenges
save_challenges($gameid, $challenges);
// update game with game file present
$game_data["game_file_present"] = true;
update_game($game_data);
return ["n" => count($challenges), "encoding" => $encoding];
}
function is_user_contributor_to_game(string $gameid, string $nickname): bool
{
$game_data = get_game($gameid);
if (count($game_data) === 0) {
return false;
}
return in_array($nickname, $game_data["contributors"]) || ($game_data["owner"] === $nickname);
}
function is_user_owner_of_the_game(string $gameid, string $nickname): bool
{
$game_data = get_game($gameid);
if (count($game_data) === 0) {
return false;
}
return $game_data["owner"] === $nickname;
}
function save_challenges(string $gameid, array $challenges)
{
file_put_contents(get_game_file_by_gameid($gameid), json_encode($challenges)); // store challenges in JSON-format
}
function load_challenges(string $gameid)
{
return json_decode(file_get_contents(get_game_file_by_gameid($gameid)), true);
}
function export_challenges_to_csv($f, string $gameid)
{
$game_data = get_game($gameid);
if ((count($game_data) === []) || (!$game_data["game_file_present"])) {
return;
}
// load challenges
$challenges = load_challenges($gameid);
// populate CSV file
foreach ($challenges as $ch) {
$csvline = [
$ch["question"],
$ch["image_url"],
];
$csvline = array_merge($csvline, $ch["answers"]);
fputcsv($f, $csvline);
}
}
function get_contributors(string $gameid): array
{
$game_data = get_game($gameid);
return $game_data["contributors"];
}
function get_game_file_by_gameid(string $gameid)
{
return GAMEMEDIA_DIR . DIRECTORY_SEPARATOR . $gameid . DIRECTORY_SEPARATOR . GAME_FILE;
}
function get_game_dir_by_gameid(string $gameid)
{
return GAMEMEDIA_DIR . DIRECTORY_SEPARATOR . $gameid;
}