shader binaries remmoved

This commit is contained in:
Wiesner András 2020-02-29 10:37:15 +01:00
parent 59f5019763
commit a4db2bba43
6 changed files with 0 additions and 81 deletions

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@ -1,38 +0,0 @@
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position 0 xyzw 0 POS float
// COLOR 0 xyz 1 NONE float xyz
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed | skipOptimization
dcl_input_ps linear v1.xyz
dcl_output o0.xyzw
dcl_temps 1
//
// Initial variable locations:
// v0.x <- input.position_H.x; v0.y <- input.position_H.y; v0.z <- input.position_H.z; v0.w <- input.position_H.w;
// v1.x <- input.color.x; v1.y <- input.color.y; v1.z <- input.color.z;
// o0.x <- <ps_main return value>.color.x; o0.y <- <ps_main return value>.color.y; o0.z <- <ps_main return value>.color.z; o0.w <- <ps_main return value>.color.w
//
#line 32 "C:\Users\Epagris\Desktop\GRAFIKA\WinApi\RUNTIME\shaders\basic_shader.hlsl"
mov r0.xyz, v1.xyzx // r0.x <- output.color.x; r0.y <- output.color.y; r0.z <- output.color.z
mov r0.w, l(1.000000) // r0.w <- output.color.w
#line 34
mov o0.xyzw, r0.xyzw
ret
// Approximately 4 instruction slots used

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//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION 0 xyz 0 NONE float xyz
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position 0 xyzw 0 POS float xyzw
// COLOR 0 xyz 1 NONE float xyz
//
vs_5_0
dcl_globalFlags refactoringAllowed | skipOptimization
dcl_input v0.xyz
dcl_output_siv o0.xyzw, position
dcl_output o1.xyz
dcl_temps 2
//
// Initial variable locations:
// v0.x <- input.position_D.x; v0.y <- input.position_D.y; v0.z <- input.position_D.z;
// o1.x <- <vs_main return value>.color.x; o1.y <- <vs_main return value>.color.y; o1.z <- <vs_main return value>.color.z;
// o0.x <- <vs_main return value>.position_H.x; o0.y <- <vs_main return value>.position_H.y; o0.z <- <vs_main return value>.position_H.z; o0.w <- <vs_main return value>.position_H.w
//
#line 16 "C:\Users\Epagris\Desktop\GRAFIKA\WinApi\RUNTIME\shaders\basic_shader.hlsl"
itof r0.w, l(1) // r0.w <- output.position_H.w
mov r0.xyz, v0.xyzx // r0.x <- output.position_H.x; r0.y <- output.position_H.y; r0.z <- output.position_H.z
#line 17
mov r1.xyz, v0.xyzx // r1.x <- output.color.x; r1.y <- output.color.y; r1.z <- output.color.z
#line 19
mov o0.xyzw, r0.xyzw
mov o1.xyz, r1.xyzx
ret
// Approximately 6 instruction slots used

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