This commit is contained in:
Wiesner András 2025-11-04 22:47:49 +01:00
commit d1d0f6b409
10 changed files with 1632 additions and 0 deletions

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beep.v Normal file
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module beep #(
parameter HIT_PERIOD = 1,
parameter HIT_LEN = 150,
parameter MISS_PERIOD = 3,
parameter MISS_LEN = 1400,
parameter HALF_MS_DIV = 500
)(
input wire clk,
input wire rst,
input wire hit,
input wire miss,
output reg beep
);
reg [8:0] cntr;
always @(posedge clk)
begin
if (rst)
begin
cntr <= 9'd0;
end
else
begin
if (cntr != (HALF_MS_DIV - 1))
begin
cntr <= cntr + 9'd1;
end
else
begin
cntr <= 9'd0;
end
end
end
wire tc = (cntr == (HALF_MS_DIV - 1));
reg [3:0] period;
reg [3:0] subperiod_cntr;
always @(posedge clk)
begin
if (rst || (!sound_playing))
begin
beep <= 1'b0;
subperiod_cntr <= 4'd0;
end
else if (sound_playing && tc)
begin
if (subperiod_cntr != period)
begin
subperiod_cntr <= subperiod_cntr + 4'd1;
end
else
begin
subperiod_cntr <= 4'd0;
beep <= ~beep;
end
end
end
reg sound_playing;
reg [10:0] len;
always @(posedge clk)
begin
if (rst)
begin
sound_playing <= 1'b0;
len <= 11'd0;
period <= 4'd0;
end
else if ((!sound_playing) && (hit || miss))
begin
if (hit)
begin
period <= HIT_PERIOD;
len <= HIT_LEN;
end
else if (miss)
begin
period <= MISS_PERIOD;
len <= MISS_LEN;
end
sound_playing <= 1'b1;
end
else if (sound_playing && tc)
begin
if (len != 10'd0)
begin
len <= len - 10'd1;
end
else
begin
sound_playing <= 1'b0;
end
end
end
endmodule

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`timescale 1ns / 1ps
module cdc (
input tclk, // target domain's clock
input rst,
input sin, // input data from the source domain
output tout // output data to the target domain
);
reg [1:0] pipe;
always @(posedge tclk)
begin
if (rst)
begin
pipe <= 0;
end
else
begin
pipe[0] <= sin;
pipe[1] <= pipe[0];
end
end
assign tout = pipe[1];
endmodule

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clk_gen.v Normal file
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// megafunction wizard: %ALTPLL%
// GENERATION: STANDARD
// VERSION: WM1.0
// MODULE: altpll
// ============================================================
// File Name: clk_gen.v
// Megafunction Name(s):
// altpll
//
// Simulation Library Files(s):
// altera_mf
// ============================================================
// ************************************************************
// THIS IS A WIZARD-GENERATED FILE. DO NOT EDIT THIS FILE!
//
// 23.1std.1 Build 993 05/14/2024 SC Lite Edition
// ************************************************************
//Copyright (C) 2024 Intel Corporation. All rights reserved.
//Your use of Intel Corporation's design tools, logic functions
//and other software and tools, and any partner logic
//functions, and any output files from any of the foregoing
//(including device programming or simulation files), and any
//associated documentation or information are expressly subject
//to the terms and conditions of the Intel Program License
//Subscription Agreement, the Intel Quartus Prime License Agreement,
//the Intel FPGA IP License Agreement, or other applicable license
//agreement, including, without limitation, that your use is for
//the sole purpose of programming logic devices manufactured by
//Intel and sold by Intel or its authorized distributors. Please
//refer to the applicable agreement for further details, at
//https://fpgasoftware.intel.com/eula.
// synopsys translate_off
`timescale 1 ps / 1 ps
// synopsys translate_on
module clk_gen (
areset,
inclk0,
c0,
c1,
locked);
input areset;
input inclk0;
output c0;
output c1;
output locked;
`ifndef ALTERA_RESERVED_QIS
// synopsys translate_off
`endif
tri0 areset;
`ifndef ALTERA_RESERVED_QIS
// synopsys translate_on
`endif
wire [4:0] sub_wire0;
wire sub_wire3;
wire [0:0] sub_wire6 = 1'h0;
wire [1:1] sub_wire2 = sub_wire0[1:1];
wire [0:0] sub_wire1 = sub_wire0[0:0];
wire c0 = sub_wire1;
wire c1 = sub_wire2;
wire locked = sub_wire3;
wire sub_wire4 = inclk0;
wire [1:0] sub_wire5 = {sub_wire6, sub_wire4};
altpll altpll_component (
.areset (areset),
.inclk (sub_wire5),
.clk (sub_wire0),
.locked (sub_wire3),
.activeclock (),
.clkbad (),
.clkena ({6{1'b1}}),
.clkloss (),
.clkswitch (1'b0),
.configupdate (1'b0),
.enable0 (),
.enable1 (),
.extclk (),
.extclkena ({4{1'b1}}),
.fbin (1'b1),
.fbmimicbidir (),
.fbout (),
.fref (),
.icdrclk (),
.pfdena (1'b1),
.phasecounterselect ({4{1'b1}}),
.phasedone (),
.phasestep (1'b1),
.phaseupdown (1'b1),
.pllena (1'b1),
.scanaclr (1'b0),
.scanclk (1'b0),
.scanclkena (1'b1),
.scandata (1'b0),
.scandataout (),
.scandone (),
.scanread (1'b0),
.scanwrite (1'b0),
.sclkout0 (),
.sclkout1 (),
.vcooverrange (),
.vcounderrange ());
defparam
altpll_component.bandwidth_type = "AUTO",
altpll_component.clk0_divide_by = 10,
altpll_component.clk0_duty_cycle = 50,
altpll_component.clk0_multiply_by = 13,
altpll_component.clk0_phase_shift = "0",
altpll_component.clk1_divide_by = 50,
altpll_component.clk1_duty_cycle = 50,
altpll_component.clk1_multiply_by = 1,
altpll_component.clk1_phase_shift = "0",
altpll_component.compensate_clock = "CLK0",
altpll_component.inclk0_input_frequency = 20000,
altpll_component.intended_device_family = "Cyclone IV E",
altpll_component.lpm_hint = "CBX_MODULE_PREFIX=clk_gen",
altpll_component.lpm_type = "altpll",
altpll_component.operation_mode = "NORMAL",
altpll_component.pll_type = "AUTO",
altpll_component.port_activeclock = "PORT_UNUSED",
altpll_component.port_areset = "PORT_USED",
altpll_component.port_clkbad0 = "PORT_UNUSED",
altpll_component.port_clkbad1 = "PORT_UNUSED",
altpll_component.port_clkloss = "PORT_UNUSED",
altpll_component.port_clkswitch = "PORT_UNUSED",
altpll_component.port_configupdate = "PORT_UNUSED",
altpll_component.port_fbin = "PORT_UNUSED",
altpll_component.port_inclk0 = "PORT_USED",
altpll_component.port_inclk1 = "PORT_UNUSED",
altpll_component.port_locked = "PORT_USED",
altpll_component.port_pfdena = "PORT_UNUSED",
altpll_component.port_phasecounterselect = "PORT_UNUSED",
altpll_component.port_phasedone = "PORT_UNUSED",
altpll_component.port_phasestep = "PORT_UNUSED",
altpll_component.port_phaseupdown = "PORT_UNUSED",
altpll_component.port_pllena = "PORT_UNUSED",
altpll_component.port_scanaclr = "PORT_UNUSED",
altpll_component.port_scanclk = "PORT_UNUSED",
altpll_component.port_scanclkena = "PORT_UNUSED",
altpll_component.port_scandata = "PORT_UNUSED",
altpll_component.port_scandataout = "PORT_UNUSED",
altpll_component.port_scandone = "PORT_UNUSED",
altpll_component.port_scanread = "PORT_UNUSED",
altpll_component.port_scanwrite = "PORT_UNUSED",
altpll_component.port_clk0 = "PORT_USED",
altpll_component.port_clk1 = "PORT_USED",
altpll_component.port_clk2 = "PORT_UNUSED",
altpll_component.port_clk3 = "PORT_UNUSED",
altpll_component.port_clk4 = "PORT_UNUSED",
altpll_component.port_clk5 = "PORT_UNUSED",
altpll_component.port_clkena0 = "PORT_UNUSED",
altpll_component.port_clkena1 = "PORT_UNUSED",
altpll_component.port_clkena2 = "PORT_UNUSED",
altpll_component.port_clkena3 = "PORT_UNUSED",
altpll_component.port_clkena4 = "PORT_UNUSED",
altpll_component.port_clkena5 = "PORT_UNUSED",
altpll_component.port_extclk0 = "PORT_UNUSED",
altpll_component.port_extclk1 = "PORT_UNUSED",
altpll_component.port_extclk2 = "PORT_UNUSED",
altpll_component.port_extclk3 = "PORT_UNUSED",
altpll_component.self_reset_on_loss_lock = "OFF",
altpll_component.width_clock = 5;
endmodule
// ============================================================
// CNX file retrieval info
// ============================================================
// Retrieval info: PRIVATE: ACTIVECLK_CHECK STRING "0"
// Retrieval info: PRIVATE: BANDWIDTH STRING "1.000"
// Retrieval info: PRIVATE: BANDWIDTH_FEATURE_ENABLED STRING "1"
// Retrieval info: PRIVATE: BANDWIDTH_FREQ_UNIT STRING "MHz"
// Retrieval info: PRIVATE: BANDWIDTH_PRESET STRING "Low"
// Retrieval info: PRIVATE: BANDWIDTH_USE_AUTO STRING "1"
// Retrieval info: PRIVATE: BANDWIDTH_USE_PRESET STRING "0"
// Retrieval info: PRIVATE: CLKBAD_SWITCHOVER_CHECK STRING "0"
// Retrieval info: PRIVATE: CLKLOSS_CHECK STRING "0"
// Retrieval info: PRIVATE: CLKSWITCH_CHECK STRING "0"
// Retrieval info: PRIVATE: CNX_NO_COMPENSATE_RADIO STRING "0"
// Retrieval info: PRIVATE: CREATE_CLKBAD_CHECK STRING "0"
// Retrieval info: PRIVATE: CREATE_INCLK1_CHECK STRING "0"
// Retrieval info: PRIVATE: CUR_DEDICATED_CLK STRING "c0"
// Retrieval info: PRIVATE: CUR_FBIN_CLK STRING "c0"
// Retrieval info: PRIVATE: DEVICE_SPEED_GRADE STRING "Any"
// Retrieval info: PRIVATE: DIV_FACTOR0 NUMERIC "1"
// Retrieval info: PRIVATE: DIV_FACTOR1 NUMERIC "1"
// Retrieval info: PRIVATE: DUTY_CYCLE0 STRING "50.00000000"
// Retrieval info: PRIVATE: DUTY_CYCLE1 STRING "50.00000000"
// Retrieval info: PRIVATE: EFF_OUTPUT_FREQ_VALUE0 STRING "65.000000"
// Retrieval info: PRIVATE: EFF_OUTPUT_FREQ_VALUE1 STRING "1.000000"
// Retrieval info: PRIVATE: EXPLICIT_SWITCHOVER_COUNTER STRING "0"
// Retrieval info: PRIVATE: EXT_FEEDBACK_RADIO STRING "0"
// Retrieval info: PRIVATE: GLOCKED_COUNTER_EDIT_CHANGED STRING "1"
// Retrieval info: PRIVATE: GLOCKED_FEATURE_ENABLED STRING "0"
// Retrieval info: PRIVATE: GLOCKED_MODE_CHECK STRING "0"
// Retrieval info: PRIVATE: GLOCK_COUNTER_EDIT NUMERIC "1048575"
// Retrieval info: PRIVATE: HAS_MANUAL_SWITCHOVER STRING "1"
// Retrieval info: PRIVATE: INCLK0_FREQ_EDIT STRING "50.000"
// Retrieval info: PRIVATE: INCLK0_FREQ_UNIT_COMBO STRING "MHz"
// Retrieval info: PRIVATE: INCLK1_FREQ_EDIT STRING "100.000"
// Retrieval info: PRIVATE: INCLK1_FREQ_EDIT_CHANGED STRING "1"
// Retrieval info: PRIVATE: INCLK1_FREQ_UNIT_CHANGED STRING "1"
// Retrieval info: PRIVATE: INCLK1_FREQ_UNIT_COMBO STRING "MHz"
// Retrieval info: PRIVATE: INTENDED_DEVICE_FAMILY STRING "Cyclone IV E"
// Retrieval info: PRIVATE: INT_FEEDBACK__MODE_RADIO STRING "1"
// Retrieval info: PRIVATE: LOCKED_OUTPUT_CHECK STRING "1"
// Retrieval info: PRIVATE: LONG_SCAN_RADIO STRING "1"
// Retrieval info: PRIVATE: LVDS_MODE_DATA_RATE STRING "Not Available"
// Retrieval info: PRIVATE: LVDS_MODE_DATA_RATE_DIRTY NUMERIC "0"
// Retrieval info: PRIVATE: LVDS_PHASE_SHIFT_UNIT0 STRING "deg"
// Retrieval info: PRIVATE: LVDS_PHASE_SHIFT_UNIT1 STRING "deg"
// Retrieval info: PRIVATE: MIG_DEVICE_SPEED_GRADE STRING "Any"
// Retrieval info: PRIVATE: MIRROR_CLK0 STRING "0"
// Retrieval info: PRIVATE: MIRROR_CLK1 STRING "0"
// Retrieval info: PRIVATE: MULT_FACTOR0 NUMERIC "1"
// Retrieval info: PRIVATE: MULT_FACTOR1 NUMERIC "1"
// Retrieval info: PRIVATE: NORMAL_MODE_RADIO STRING "1"
// Retrieval info: PRIVATE: OUTPUT_FREQ0 STRING "65.00000000"
// Retrieval info: PRIVATE: OUTPUT_FREQ1 STRING "1.00000000"
// Retrieval info: PRIVATE: OUTPUT_FREQ_MODE0 STRING "1"
// Retrieval info: PRIVATE: OUTPUT_FREQ_MODE1 STRING "1"
// Retrieval info: PRIVATE: OUTPUT_FREQ_UNIT0 STRING "MHz"
// Retrieval info: PRIVATE: OUTPUT_FREQ_UNIT1 STRING "MHz"
// Retrieval info: PRIVATE: PHASE_RECONFIG_FEATURE_ENABLED STRING "1"
// Retrieval info: PRIVATE: PHASE_RECONFIG_INPUTS_CHECK STRING "0"
// Retrieval info: PRIVATE: PHASE_SHIFT0 STRING "0.00000000"
// Retrieval info: PRIVATE: PHASE_SHIFT1 STRING "0.00000000"
// Retrieval info: PRIVATE: PHASE_SHIFT_STEP_ENABLED_CHECK STRING "0"
// Retrieval info: PRIVATE: PHASE_SHIFT_UNIT0 STRING "deg"
// Retrieval info: PRIVATE: PHASE_SHIFT_UNIT1 STRING "deg"
// Retrieval info: PRIVATE: PLL_ADVANCED_PARAM_CHECK STRING "0"
// Retrieval info: PRIVATE: PLL_ARESET_CHECK STRING "1"
// Retrieval info: PRIVATE: PLL_AUTOPLL_CHECK NUMERIC "1"
// Retrieval info: PRIVATE: PLL_ENHPLL_CHECK NUMERIC "0"
// Retrieval info: PRIVATE: PLL_FASTPLL_CHECK NUMERIC "0"
// Retrieval info: PRIVATE: PLL_FBMIMIC_CHECK STRING "0"
// Retrieval info: PRIVATE: PLL_LVDS_PLL_CHECK NUMERIC "0"
// Retrieval info: PRIVATE: PLL_PFDENA_CHECK STRING "0"
// Retrieval info: PRIVATE: PLL_TARGET_HARCOPY_CHECK NUMERIC "0"
// Retrieval info: PRIVATE: PRIMARY_CLK_COMBO STRING "inclk0"
// Retrieval info: PRIVATE: RECONFIG_FILE STRING "clk_gen.mif"
// Retrieval info: PRIVATE: SACN_INPUTS_CHECK STRING "0"
// Retrieval info: PRIVATE: SCAN_FEATURE_ENABLED STRING "1"
// Retrieval info: PRIVATE: SELF_RESET_LOCK_LOSS STRING "0"
// Retrieval info: PRIVATE: SHORT_SCAN_RADIO STRING "0"
// Retrieval info: PRIVATE: SPREAD_FEATURE_ENABLED STRING "0"
// Retrieval info: PRIVATE: SPREAD_FREQ STRING "50.000"
// Retrieval info: PRIVATE: SPREAD_FREQ_UNIT STRING "KHz"
// Retrieval info: PRIVATE: SPREAD_PERCENT STRING "0.500"
// Retrieval info: PRIVATE: SPREAD_USE STRING "0"
// Retrieval info: PRIVATE: SRC_SYNCH_COMP_RADIO STRING "0"
// Retrieval info: PRIVATE: STICKY_CLK0 STRING "1"
// Retrieval info: PRIVATE: STICKY_CLK1 STRING "1"
// Retrieval info: PRIVATE: SWITCHOVER_COUNT_EDIT NUMERIC "1"
// Retrieval info: PRIVATE: SWITCHOVER_FEATURE_ENABLED STRING "1"
// Retrieval info: PRIVATE: SYNTH_WRAPPER_GEN_POSTFIX STRING "0"
// Retrieval info: PRIVATE: USE_CLK0 STRING "1"
// Retrieval info: PRIVATE: USE_CLK1 STRING "1"
// Retrieval info: PRIVATE: USE_CLKENA0 STRING "0"
// Retrieval info: PRIVATE: USE_CLKENA1 STRING "0"
// Retrieval info: PRIVATE: USE_MIL_SPEED_GRADE NUMERIC "0"
// Retrieval info: PRIVATE: ZERO_DELAY_RADIO STRING "0"
// Retrieval info: LIBRARY: altera_mf altera_mf.altera_mf_components.all
// Retrieval info: CONSTANT: BANDWIDTH_TYPE STRING "AUTO"
// Retrieval info: CONSTANT: CLK0_DIVIDE_BY NUMERIC "10"
// Retrieval info: CONSTANT: CLK0_DUTY_CYCLE NUMERIC "50"
// Retrieval info: CONSTANT: CLK0_MULTIPLY_BY NUMERIC "13"
// Retrieval info: CONSTANT: CLK0_PHASE_SHIFT STRING "0"
// Retrieval info: CONSTANT: CLK1_DIVIDE_BY NUMERIC "50"
// Retrieval info: CONSTANT: CLK1_DUTY_CYCLE NUMERIC "50"
// Retrieval info: CONSTANT: CLK1_MULTIPLY_BY NUMERIC "1"
// Retrieval info: CONSTANT: CLK1_PHASE_SHIFT STRING "0"
// Retrieval info: CONSTANT: COMPENSATE_CLOCK STRING "CLK0"
// Retrieval info: CONSTANT: INCLK0_INPUT_FREQUENCY NUMERIC "20000"
// Retrieval info: CONSTANT: INTENDED_DEVICE_FAMILY STRING "Cyclone IV E"
// Retrieval info: CONSTANT: LPM_TYPE STRING "altpll"
// Retrieval info: CONSTANT: OPERATION_MODE STRING "NORMAL"
// Retrieval info: CONSTANT: PLL_TYPE STRING "AUTO"
// Retrieval info: CONSTANT: PORT_ACTIVECLOCK STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_ARESET STRING "PORT_USED"
// Retrieval info: CONSTANT: PORT_CLKBAD0 STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_CLKBAD1 STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_CLKLOSS STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_CLKSWITCH STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_CONFIGUPDATE STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_FBIN STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_INCLK0 STRING "PORT_USED"
// Retrieval info: CONSTANT: PORT_INCLK1 STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_LOCKED STRING "PORT_USED"
// Retrieval info: CONSTANT: PORT_PFDENA STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_PHASECOUNTERSELECT STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_PHASEDONE STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_PHASESTEP STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_PHASEUPDOWN STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_PLLENA STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_SCANACLR STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_SCANCLK STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_SCANCLKENA STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_SCANDATA STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_SCANDATAOUT STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_SCANDONE STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_SCANREAD STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_SCANWRITE STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_clk0 STRING "PORT_USED"
// Retrieval info: CONSTANT: PORT_clk1 STRING "PORT_USED"
// Retrieval info: CONSTANT: PORT_clk2 STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_clk3 STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_clk4 STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_clk5 STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_clkena0 STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_clkena1 STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_clkena2 STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_clkena3 STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_clkena4 STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_clkena5 STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_extclk0 STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_extclk1 STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_extclk2 STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_extclk3 STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: SELF_RESET_ON_LOSS_LOCK STRING "OFF"
// Retrieval info: CONSTANT: WIDTH_CLOCK NUMERIC "5"
// Retrieval info: USED_PORT: @clk 0 0 5 0 OUTPUT_CLK_EXT VCC "@clk[4..0]"
// Retrieval info: USED_PORT: areset 0 0 0 0 INPUT GND "areset"
// Retrieval info: USED_PORT: c0 0 0 0 0 OUTPUT_CLK_EXT VCC "c0"
// Retrieval info: USED_PORT: c1 0 0 0 0 OUTPUT_CLK_EXT VCC "c1"
// Retrieval info: USED_PORT: inclk0 0 0 0 0 INPUT_CLK_EXT GND "inclk0"
// Retrieval info: USED_PORT: locked 0 0 0 0 OUTPUT GND "locked"
// Retrieval info: CONNECT: @areset 0 0 0 0 areset 0 0 0 0
// Retrieval info: CONNECT: @inclk 0 0 1 1 GND 0 0 0 0
// Retrieval info: CONNECT: @inclk 0 0 1 0 inclk0 0 0 0 0
// Retrieval info: CONNECT: c0 0 0 0 0 @clk 0 0 1 0
// Retrieval info: CONNECT: c1 0 0 0 0 @clk 0 0 1 1
// Retrieval info: CONNECT: locked 0 0 0 0 @locked 0 0 0 0
// Retrieval info: GEN_FILE: TYPE_NORMAL clk_gen.v TRUE
// Retrieval info: GEN_FILE: TYPE_NORMAL clk_gen.ppf TRUE
// Retrieval info: GEN_FILE: TYPE_NORMAL clk_gen.inc FALSE
// Retrieval info: GEN_FILE: TYPE_NORMAL clk_gen.cmp FALSE
// Retrieval info: GEN_FILE: TYPE_NORMAL clk_gen.bsf FALSE
// Retrieval info: GEN_FILE: TYPE_NORMAL clk_gen_inst.v FALSE
// Retrieval info: GEN_FILE: TYPE_NORMAL clk_gen_bb.v TRUE
// Retrieval info: LIB_FILE: altera_mf
// Retrieval info: CBX_MODULE_PREFIX: ON

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module game_controller #(
parameter SCREEN_WIDTH = 1024,
parameter SCREEN_HEIGHT = 768,
parameter BALL_START_X = SCREEN_WIDTH / 2,
parameter BALL_START_Y = SCREEN_HEIGHT / 6,
//parameter BALL_START_SPEED_VEC = 2'b11,
parameter POD_TOP = SCREEN_HEIGHT - 50,
parameter POD_WIDTH = SCREEN_WIDTH / 6,
parameter POD1_START_X = (SCREEN_WIDTH / 2 - POD_WIDTH) / 2,
parameter POD2_START_X = POD1_START_X + SCREEN_WIDTH / 2,
parameter WALL_HALF_WIDTH = 4,
parameter WALL_HEIGHT = SCREEN_HEIGHT / 3,
parameter SIMDIV = 2500,
parameter N_SCR_WIDTH = $clog2(SCREEN_WIDTH),
parameter N_SCR_HEIGHT = $clog2(SCREEN_HEIGHT),
parameter N_SIMDIV = $clog2(SIMDIV)
)(
input wire clk,
input wire rst,
input wire rst2,
input wire start,
input wire acknowledge,
output reg [N_SCR_WIDTH - 1:0] pod1x,
output reg [N_SCR_WIDTH - 1:0] pod2x,
output reg [N_SCR_WIDTH - 1:0] ballx,
output reg [N_SCR_HEIGHT - 1:0] bally,
input wire move_pod1_en,
input wire move_pod1_dir,
input wire move_pod2_en,
input wire move_pod2_dir,
output reg [7:0] score1,
output reg [7:0] score2,
input wire clear_score,
output reg hit,
output reg miss
);
reg [15:0] rnd;
always @(posedge clk)
begin
if (rst)
begin
rnd <= 16'hACE1;
end
else
begin
rnd <= { rnd[14:0], rnd[15] ^ rnd[13] ^ rnd[12] ^ rnd[10] };
end
end
// -----------
localparam GS_FROZEN = 0;
localparam GS_RUNNING = 1;
localparam GS_SCORING = 2;
localparam GS_GAME_OVER = 3;
wire restart = (next_game_state == GS_FROZEN) && (game_state == GS_GAME_OVER);
reg [1:0] next_game_state;
always @(*)
begin
case (game_state)
default : next_game_state <= start ? GS_RUNNING : GS_FROZEN;
GS_RUNNING : next_game_state <= (bally > SCREEN_HEIGHT - 5) ? GS_SCORING : GS_RUNNING;
GS_SCORING : next_game_state <= GS_GAME_OVER;
GS_GAME_OVER : next_game_state <= acknowledge ? GS_FROZEN : GS_GAME_OVER;
endcase
end
reg [1:0] game_state;
always @(posedge clk)
begin
if (rst)
begin
game_state <= GS_FROZEN;
end
else
begin
game_state <= next_game_state;
end
end
wire game_running = (game_state == GS_RUNNING);
// -----------
reg speed_boost;
reg [2:0] speed_vec;
always @(posedge clk)
begin
if (rst || restart)
begin
speed_boost <= 1'b0;
speed_vec <= rnd[15:14];
hit <= 1'b0;
end
else
begin
if (((ballx == (SCREEN_WIDTH - 1)) && (speed_vec[0] == 1'b1)) ||
((ballx == 0) && (speed_vec[0] == 1'b0)) ||
((bally > (SCREEN_HEIGHT - WALL_HEIGHT - 1)) &&
(((ballx == (SCREEN_WIDTH / 2 - 1)) && (speed_vec[0] == 1'b1)) || ((ballx == (SCREEN_WIDTH / 2)) && (speed_vec[0] == 1'b0)))))
begin
speed_vec[0] <= ~speed_vec[0];
end
if ((bally == 0) && (speed_vec[1] == 1'b0))
begin
speed_vec[1] <= ~speed_vec[1];
end
hit <= 1'b0;
if ((bally == POD_TOP - 1) && (speed_vec[1] == 1'b1) && (((ballx > pod1x) && (ballx < (pod1x + POD_WIDTH)))))
begin
speed_vec[1] <= ~speed_vec[1];
speed_boost <= move_pod1_en;
hit <= 1'b1;
end
if ((bally == POD_TOP - 1) && (speed_vec[1] == 1'b1) && ((ballx > pod2x) && (ballx < (pod2x + POD_WIDTH))))
begin
speed_vec[1] <= ~speed_vec[1];
speed_boost <= move_pod2_en;
hit <= 1'b1;
end
end
end
// -----------------
reg [N_SIMDIV - 1:0] sim_cntr;
reg [N_SIMDIV - 1:0] sim_cntr_max;
always @(posedge clk)
begin
if (rst)
begin
sim_cntr <= 0;
sim_cntr_max <= SIMDIV - 1'b1;
end
else
begin
if (sim_cntr == sim_cntr_max)
begin
sim_cntr_max <= speed_boost ? ((SIMDIV / 2) - 1'b1) : (SIMDIV - 1'b1);
sim_cntr <= 0;
end
else
begin
sim_cntr <= sim_cntr + 1'b1;
end
end
end
wire sim_step = game_running && (sim_cntr == sim_cntr_max);
always @(posedge clk)
begin
if (rst || restart)
begin
ballx <= BALL_START_X + rnd[8:0] - 8'd255;
bally <= BALL_START_Y + rnd[13:9] - 5'd16;
end
else
begin
if (sim_step)
begin
ballx <= speed_vec[0] ? (ballx + 1'b1) : (ballx - 1'b1);
bally <= speed_vec[1] ? (bally + 1'b1) : (bally - 1'b1);
end
end
end
always @(posedge clk)
begin
if (rst || restart)
begin
pod1x <= POD1_START_X;
pod2x <= POD2_START_X;
end
else if (sim_step)
begin
if (move_pod1_en)
begin
if (move_pod1_dir && (pod1x < ((SCREEN_WIDTH / 2) - POD_WIDTH - WALL_HALF_WIDTH))) // jobbra mozgatás
begin
pod1x <= pod1x + 1'b1;
end
else if ((!move_pod1_dir) && (pod1x > 0)) // balra mozgatás
begin
pod1x <= pod1x - 1'b1;
end
end
if (move_pod2_en)
begin
if (move_pod2_dir && (pod2x < (SCREEN_WIDTH - POD_WIDTH))) // jobbra mozgatás
begin
pod2x <= pod2x + 1'b1;
end
else if ((!move_pod2_dir) && (pod2x > ((SCREEN_WIDTH / 2) + WALL_HALF_WIDTH))) // balra mozgatás
begin
pod2x <= pod2x - 1'b1;
end
end
end
end
function [7:0] bcd_inc;
input [7:0] a;
begin
bcd_inc = (a[3:0] == 4'd9) ? { a[7:4] + 4'd1, 4'd0 } : a + 8'd1;
end
endfunction
always @(posedge clk)
begin
if (rst || clear_score)
begin
score1 <= 8'h00;
score2 <= 8'h00;
end
else if (game_state == GS_SCORING)
begin
if (ballx >= (SCREEN_WIDTH / 2))
begin
score1 <= bcd_inc(score1);
end
else
begin
score2 <= bcd_inc(score2);
end
end
end
always @(posedge clk)
begin
if (rst)
begin
miss <= 1'b0;
end
else if (game_state == GS_SCORING)
begin
miss <= 1'b1;
end
else
begin
miss <= 1'b0;
end
end
endmodule

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module key_matcher(
input wire clk,
input wire rst,
input wire [7:0] scan_code,
input wire sc_valid,
output reg [6:0] key_states
);
// ---------------
localparam SC_A = 8'h1C;
localparam SC_D = 8'h23;
localparam SC_N4 = 8'h6B;
localparam SC_N6 = 8'h74;
localparam SC_N = 8'h31;
localparam SC_M = 8'h3A;
localparam SC_ESC = 8'h76;
localparam SC_REL = 8'hF0;
// -------------
reg [15:0] shr;
always @(posedge clk)
begin
if (rst)
begin
shr <= 16'b0;
end
else if (sc_valid)
begin
shr <= { shr[7:0], scan_code };
end
end
wire [7:0] b0 = shr[7:0];
wire [7:0] b1 = shr[15:8];
always @(posedge clk)
begin
if (rst)
begin
key_states <= 6'b0;
end
else
begin
if ((b0 == SC_A) && (b1 != SC_REL))
begin
key_states[0] <= 1'b1;
end
else if ((b0 == SC_A) && (b1 == SC_REL))
begin
key_states[0] <= 1'b0;
end
else if ((b0 == SC_D) && (b1 != SC_REL))
begin
key_states[1] <= 1'b1;
end
else if ((b0 == SC_D) && (b1 == SC_REL))
begin
key_states[1] <= 1'b0;
end
else if ((b0 == SC_N4) && (b1 != SC_REL))
begin
key_states[2] <= 1'b1;
end
else if ((b0 == SC_N4) && (b1 == SC_REL))
begin
key_states[2] <= 1'b0;
end
else if ((b0 == SC_N6) && (b1 != SC_REL))
begin
key_states[3] <= 1'b1;
end
else if ((b0 == SC_N6) && (b1 == SC_REL))
begin
key_states[3] <= 1'b0;
end
else if ((b0 == SC_N) && (b1 != SC_REL))
begin
key_states[4] <= 1'b1;
end
else if ((b0 == SC_N) && (b1 == SC_REL))
begin
key_states[4] <= 1'b0;
end
else if ((b0 == SC_M) && (b1 != SC_REL))
begin
key_states[5] <= 1'b1;
end
else if ((b0 == SC_M) && (b1 == SC_REL))
begin
key_states[5] <= 1'b0;
end
else if ((b0 == SC_ESC) && (b1 != SC_REL))
begin
key_states[6] <= 1'b1;
end
else if ((b0 == SC_ESC) && (b1 == SC_REL))
begin
key_states[6] <= 1'b0;
end
end
end
endmodule

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pp_top.v Normal file
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module pp_top(
input wire clk,
input wire rst_n,
output wire [4:0] vga_sigs,
output wire [3:0] leds_n,
input wire [3:0] btns_n,
output wire [7:0] segs_n,
output wire [3:0] digs_n,
input wire ps2_ck,
input wire ps2_dat,
output wire beep_n
);
// bemenetek-kimenetek ponált-negált átalakítása
wire rst = ~rst_n;
wire [3:0] btns = ~btns_n;
assign leds_n = ~leds;
// 65MHz és 1MHz órajelgenerátor
wire clk65M;
wire clk1M;
wire locked;
reg srst;
clk_gen main_clk_gen(
.areset(rst),
.inclk0(clk),
.c0(clk65M),
.c1(clk1M),
.locked(locked)
);
// -----------
wire [7:0] data;
wire valid;
ps2_host ps2(
.clk(clk1M),
.rst(srst),
.ps2_ck(ps2_ck),
.ps2_dat(ps2_dat),
.data(data),
.valid(valid),
.ack(1'b1)
);
//always @(posedge clk1M)
//begin
// if (rst)
// begin
// d <= 16'b0;
// end
// else if (valid)
// begin
// d <= { d[7:0], data };
// end
//end
// -----------
wire [6:0] ks;
key_matcher km(
.clk(clk1M),
.rst(rst),
.scan_code(data),
.sc_valid(valid),
.key_states(ks)
);
// -----------
// Játéklogika
wire [9:0] ballx;
wire [9:0] bally;
wire [9:0] pod1x;
wire [9:0] pod2x;
wire [7:0] score1;
wire [7:0] score2;
wire hit;
wire miss;
game_controller game (
.clk(clk1M),
.rst(srst),
.start(ks[4]),
.acknowledge(ks[5]),
.pod1x(pod1x),
.pod2x(pod2x),
.ballx(ballx),
.bally(bally),
.move_pod1_en(ks[0] ^ ks[1]),
.move_pod1_dir(ks[1]),
.move_pod2_en(ks[2] ^ ks[3]),
.move_pod2_dir(ks[3]),
.score1(score1),
.score2(score2),
.clear_score(ks[6]),
.hit(hit),
.miss(miss)
);
wire beep;
assign beep_n = ~beep;
beep beeper(
.clk(clk1M),
.rst(srst),
.hit(hit),
.miss(miss),
.beep(beep)
);
// VGA renderer
wire hsync;
wire vsync;
wire [2:0] rgb;
vga /* #(
.COLS(800),
.ROWS(600),
.H_FRONT_PORCH(40),
.H_SYNC_PULSE(128),
.H_BACK_PORCH(88),
.V_FRONT_PORCH(1),
.V_SYNC_PULSE(4),
.V_BACK_PORCH(23),
.H_SYNC_NEG(0),
.V_SYNC_NEG(0)
) */ vga (
.pclk(clk65M),
.sclk(clk1M),
.rst(srst),
.hsync(hsync),
.vsync(vsync),
.rgb(rgb),
.pod1x(pod1x),
.pod2x(pod2x),
.ballx(ballx),
.bally(bally)
);
assign vga_sigs = { hsync, vsync, rgb };
// -----------
wire [3:0] d0;
wire [3:0] d1;
wire [3:0] d2;
wire [3:0] d3;
assign { d3, d2, d1, d0 } = { score1, score2 };
//reg [15:0] d;
//assign { d3, d2, d1, d0 } = d;
sseg_disp disp(
.clk(clk1M),
.rst(srst),
.d0(d0),
.d1(d1),
.d2(d2),
.d3(d3),
.dps(4'b0100),
.segs_n(segs_n),
.digs_n(digs_n)
);
// -----------
reg [19:0] cntr;
always @(posedge clk1M, posedge rst)
begin
if (rst)
begin
cntr <= 0;
end
else
begin
cntr <= cntr + 1;
end
end
wire tc = &cntr;
reg reset_issued;
always @(posedge clk1M, posedge rst)
begin
if (rst)
begin
reset_issued <= 1'b0;
srst <= 1'b0;
end
else if (tc && !reset_issued)
begin
srst <= 1'b1;
reset_issued <= 1'b1;
end
else
begin
srst <= 1'b0;
end
end
// -----------
//always @(posedge clk1M)
//begin
// if (rst)
// begin
// ld0 <= 0;
// end
// else if (tc)
// begin
// ld0 <= ~ld0;
// end
//end
wire [3:0] leds = ks[3:0];
endmodule

108
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module ps2_host (
input wire clk,
input wire rst,
input wire ps2_ck,
input wire ps2_dat,
output reg [7:0] data,
output reg valid,
input wire ack
);
reg prev_ps2_ck;
always @(posedge clk)
begin
if (rst)
begin
prev_ps2_ck <= 1'b1;
end
else
begin
prev_ps2_ck <= ps2_ck;
end
end
wire ck_fallen = !prev_ps2_ck && !ps2_ck;
wire ck_risen = prev_ps2_ck && ps2_ck;
reg ck_state, prev_ck_state;
always @(posedge clk)
begin
if (rst)
begin
ck_state <= 1'b1;
prev_ck_state <= 1'b1;
end
else
begin
if (ck_state && ck_fallen)
begin
ck_state <= 1'b0;
end
else if (!ck_state && ck_risen)
begin
ck_state <= 1'b1;
end
prev_ck_state <= ck_state;
end
end
wire ck_falling = prev_ck_state && !ck_state;
reg [3:0] cntr;
always @(posedge clk)
begin
if (rst)
begin
cntr <= 4'b0;
end
else if (ck_falling)
begin
cntr <= cntr + 4'b1;
end
else if (cntr == 4'd11)
begin
cntr <= 4'b0;
end
end
reg [10:0] shr;
always @(posedge clk)
begin
if (rst)
begin
shr <= 11'b0;
end
else if (ck_falling)
begin
shr <= { ps2_dat, shr[10:1] };
end
end
always @(posedge clk)
begin
if (rst)
begin
data <= 8'b0;
valid <= 1'b0;
end
else
begin
if (valid && ack)
begin
valid <= 1'b0;
end
if (cntr == 4'd11)
begin
data <= shr[8:1];
valid <= 1'b1;
end
end
end
endmodule

105
sseg_disp.v Normal file
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module sseg_disp #(
parameter TMUX_DIV = 100,
parameter N_TMUX_DIV = $clog2(TMUX_DIV)
)(
input wire clk,
input wire rst,
input wire [3:0] d0,
input wire [3:0] d1,
input wire [3:0] d2,
input wire [3:0] d3,
input wire [3:0] dps,
output reg [8:0] segs_n,
output wire [3:0] digs_n
);
reg [N_TMUX_DIV - 1:0] cntr;
always @(posedge clk)
begin
if (rst)
begin
cntr <= 0;
end
else
begin
if (cntr == (TMUX_DIV - 1))
begin
cntr <= 0;
end
else
begin
cntr <= cntr + 1;
end
end
end
wire dig_step = cntr == (TMUX_DIV - 1);
reg [3:0] dig_sel;
always @(posedge clk)
begin
if (rst)
begin
dig_sel <= 4'b0001;
end
else
begin if (dig_step)
dig_sel <= { dig_sel[2:0], dig_sel[3] };
end
end
assign digs_n = ~dig_sel;
reg [1:0] dig_cntr;
always @(posedge clk)
begin
if (rst)
begin
dig_cntr <= 2'b0;
end
else
begin if (dig_step)
dig_cntr <= dig_cntr + 2'b1;
end
end
reg [3:0] data;
always @(*)
begin
case (dig_cntr)
default : data <= d0;
2'd1 : data <= d1;
2'd2 : data <= d2;
2'd3 : data <= d3;
endcase
end
wire [7:0] dp_n = dps[dig_cntr] ? 8'h7F : 8'hFF;
always @(*)
begin
case (data)
4'h0 : segs_n <= 8'hc0 & dp_n;
4'h1 : segs_n <= 8'hf9 & dp_n;
4'h2 : segs_n <= 8'ha4 & dp_n;
4'h3 : segs_n <= 8'hb0 & dp_n;
4'h4 : segs_n <= 8'h99 & dp_n;
4'h5 : segs_n <= 8'h92 & dp_n;
4'h6 : segs_n <= 8'h82 & dp_n;
4'h7 : segs_n <= 8'hf8 & dp_n;
4'h8 : segs_n <= 8'h80 & dp_n;
4'h9 : segs_n <= 8'h90 & dp_n;
4'ha : segs_n <= 8'h88 & dp_n;
4'hb : segs_n <= 8'h83 & dp_n;
4'hc : segs_n <= 8'hc6 & dp_n;
4'hd : segs_n <= 8'ha1 & dp_n;
4'he : segs_n <= 8'h86 & dp_n;
4'hf : segs_n <= 8'h8e & dp_n;
endcase
end
endmodule

317
vga.v Normal file
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`timescale 1ns/1ps
module vga #(
parameter COLS = 1024,
parameter ROWS = 768,
parameter H_FRONT_PORCH = 24,
parameter H_SYNC_PULSE = 136,
parameter H_BACK_PORCH = 160,
parameter V_FRONT_PORCH = 3,
parameter V_SYNC_PULSE = 6,
parameter V_BACK_PORCH = 29,
parameter H_SYNC_NEG = 1'b1,
parameter V_SYNC_NEG = 1'b1,
parameter OVERSCAN = 1,
parameter COL_POD1 = 3'b001,
parameter COL_POD2 = 3'b010,
parameter COL_BALL = 3'b011,
parameter COL_BG = 3'b000,
parameter POD_WIDTH = COLS / 6,
parameter POD_HEIGHT = ROWS / 32,
parameter POD_TOP = ROWS - 50,
parameter WALL_HALF_WIDTH = 4,
parameter WALL_HEIGHT = ROWS / 3,
parameter N_COLS = $clog2(H_FULL),
parameter N_ROWS = $clog2(V_FULL)
)(
input wire pclk, // pixel órajel
input wire sclk, // lassú órajel
input wire rst, // reset
output wire hsync, // vízszintes szinkron
output wire vsync, // függőleges szinkron
output wire [2:0] rgb, // színjelek
input wire [N_COLS - 1:0] pod1x, // első játékos helye
input wire [N_COLS - 1:0] pod2x, // második játékos helye
input wire [N_COLS - 1:0] ballx, // a labda X koordinátája
input wire [N_ROWS - 1:0] bally // a labda Y koordinátája
);
localparam H_FULL = COLS + H_FRONT_PORCH + H_SYNC_PULSE + H_BACK_PORCH;
localparam V_FULL = ROWS + V_FRONT_PORCH + V_SYNC_PULSE + V_BACK_PORCH;
localparam BALL_RADIUS = 12;
//localparam [0:25*25-1] BALL_GLYPH = {
// 25'b0000000000000000000000000,
// 25'b0000000001111111100000000,
// 25'b0000001111111111111000000,
// 25'b0000011111111111111100000,
// 25'b0000111111111111111110000,
// 25'b0001111111111111111111000,
// 25'b0011111111111111111111100,
// 25'b0011111111111111111111110,
// 25'b0111111111111111111111110,
// 25'b0111111111111111111111110,
// 25'b0111111111111111111111110,
// 25'b0111111111111111111111111,
// 25'b0111111111111111111111111,
// 25'b0111111111111111111111111,
// 25'b0111111111111111111111111,
// 25'b0111111111111111111111110,
// 25'b0111111111111111111111110,
// 25'b0011111111111111111111110,
// 25'b0011111111111111111111100,
// 25'b0001111111111111111111100,
// 25'b0000111111111111111111000,
// 25'b0000111111111111111110000,
// 25'b0000001111111111111100000,
// 25'b0000000111111111110000000,
// 25'b0000000000111110000000000
//};
localparam [0:25*25-1] BALL_GLYPH = {
25'b0000000000000000000000000,
25'b0000000001111111100000000,
25'b0000001111111111111000000,
25'b0000011100111111111100000,
25'b0000110000011111111110000,
25'b0001110000011111111111000,
25'b0011100000111111111111100,
25'b0011000001111111111111110,
25'b0111000011111111111111110,
25'b0110000011111111111111110,
25'b0110000111111111111111110,
25'b0111111111111111111111111,
25'b0111111111111111111111111,
25'b0111111111111111111111111,
25'b0111111111111111111111111,
25'b0111111111111111111111110,
25'b0111111111111111111111110,
25'b0011111111111111111111110,
25'b0011111111111111111111100,
25'b0001111111111111111111100,
25'b0000111111111111111111000,
25'b0000111111111111111110000,
25'b0000001111111111111100000,
25'b0000000111111111110000000,
25'b0000000000111110000000000
};
// -----------
reg [N_COLS - 1:0] col; // oszlopszámláló
reg [N_ROWS - 1:0] row; // sorszámláló
// oszlopszámláló
always @(posedge pclk)
begin
col <= (rst || (col == (H_FULL - 1))) ? 0 : (col + 1'b1);
end
wire row_ce = col == (H_FULL - 1); // oszlopszámláló engedélyezés
// sorszámláló
always @(posedge pclk)
begin
if (rst)
begin
row <= 0;
end
else if (row_ce)
begin
row <= (row == (V_FULL - 1)) ? 0 : (row + 1'b1);
end
end
wire new_frame = row_ce && (row == (V_FULL - 1));
// kijazolási állapotok
localparam VIS = 0; // látható terület
localparam NV_FP = 1; // nem látható, front porch
localparam NV_SYNC = 2; // nem látható, szinkronjel
localparam NV_BP = 3; // nem látható, back porch
reg [1:0] h_state; // vízszintes kirajzolási állapot
reg [1:0] v_state; // függőleges kirajzolási állapot
always @(posedge pclk)
begin
if (rst)
begin
h_state = VIS;
v_state = VIS;
end
else
begin
h_state <= next_h_state;
if (row_ce)
begin
v_state <= next_v_state;
end
end
end
reg [1:0] next_h_state; // következő vízszintes állapot
reg [1:0] next_v_state; // következő függőleges állapot
always @(*)
begin
case (h_state)
VIS : next_h_state <= (col == (COLS - 1)) ? NV_FP : VIS;
NV_FP : next_h_state <= (col == (COLS + H_FRONT_PORCH - 1)) ? NV_SYNC : NV_FP;
NV_SYNC : next_h_state <= (col == (COLS + H_FRONT_PORCH + H_SYNC_PULSE - 1)) ? NV_BP : NV_SYNC;
NV_BP : next_h_state <= (col == (H_FULL - 1)) ? VIS : NV_BP;
endcase
end
always @(*)
begin
case (v_state)
VIS : next_v_state <= (row == (ROWS - 1)) ? NV_FP : VIS;
NV_FP : next_v_state <= (row == (ROWS + V_FRONT_PORCH - 1)) ? NV_SYNC : NV_FP;
NV_SYNC : next_v_state <= (row == (ROWS + V_FRONT_PORCH + V_SYNC_PULSE - 1)) ? NV_BP : NV_SYNC;
NV_BP : next_v_state <= (row == (V_FULL - 1)) ? VIS : NV_BP;
endcase
end
// vízszintes overscan
reg h_ovs_visible;
always @(posedge pclk)
begin
h_ovs_visible <= (rst) ? 1'b0 : next_h_ovs_visible;
end
reg next_h_ovs_visible;
always @(*)
begin
case (h_ovs_visible)
1'b0 : next_h_ovs_visible <= (col == OVERSCAN) ? 1'b1 : 1'b0;
1'b1 : next_h_ovs_visible <= (col == (COLS - OVERSCAN - 1)) ? 1'b0 : 1'b1;
endcase
end
// függőleges overscan
reg v_ovs_visible;
always @(posedge pclk)
begin
if (rst)
begin
v_ovs_visible <= 1'b0;
end
else
begin if (row_ce)
v_ovs_visible <= next_v_ovs_visible;
end
end
reg next_v_ovs_visible;
always @(*)
begin
case (v_ovs_visible)
1'b0 : next_v_ovs_visible <= (row == OVERSCAN) ? 1'b1 : 1'b0;
1'b1 : next_v_ovs_visible <= (row == (ROWS - OVERSCAN - 1)) ? 1'b0 : 1'b1;
endcase
end
// szinkronjelek
assign hsync = H_SYNC_NEG ? (h_state != NV_SYNC) : (h_state == NV_SYNC);
assign vsync = V_SYNC_NEG ? (v_state != NV_SYNC) : (v_state == NV_SYNC);
// kijelzés
reg [N_COLS - 1:0] pod1x_;
reg [N_COLS - 1:0] pod2x_;
reg [N_COLS - 1:0] ballx_;
reg [N_ROWS - 1:0] bally_;
// bemeneti adatok átvétele
always @(posedge pclk)
begin
if (rst)
begin
pod1x_ <= 10;
pod2x_ <= 400;
ballx_ <= 200;
bally_ <= 200;
end
else if (new_frame)
begin
pod1x_ <= pod1x;
pod2x_ <= pod2x;
ballx_ <= ballx;
bally_ <= bally;
end
end
reg pod_area;
// ütők kirajzolási magasságának felismerése
always @(posedge pclk)
begin
if (rst)
begin
pod_area <= 1'b0;
end
else
begin if (row_ce)
pod_area <= next_pod_area;
end
end
reg next_pod_area;
always @(*)
begin
case (pod_area)
1'b0: next_pod_area <= (row == (POD_TOP - 1)) ? 1'b1 : 1'b0;
1'b1: next_pod_area <= (row == (POD_TOP + POD_HEIGHT - 1)) ? 1'b0 : 1'b1;
endcase
end
// teljes játéktér kirajzolása
reg [2:0] color;
always @(posedge pclk)
begin
// háttérszín
color <= COL_BG;
// labda kirajzolása
if ((col > ballx_ - BALL_RADIUS - 1) && (col < ballx_ + BALL_RADIUS + 1) &&
(row > bally_ - BALL_RADIUS - 1) && (row < bally_ + BALL_RADIUS + 1 ))
begin
reg [N_COLS:0] rbx;
reg [N_ROWS:0] rby;
rbx = col - (ballx_ - BALL_RADIUS);
rby = row - (bally_ - BALL_RADIUS);
color <= BALL_GLYPH[rby * 25 + rbx] ? COL_BALL : 3'b000;
end
// fal kirajzolása
if ((col > (COLS / 2) - WALL_HALF_WIDTH - 1) && (col < (COLS / 2) + WALL_HALF_WIDTH - 1) &&
(row > (ROWS - WALL_HEIGHT)))
begin
color <= 3'b111;
end
// ütők kirajzolása
if (pod_area)
begin
if ((col > pod1x_) && (col < pod1x_ + POD_WIDTH))
begin
color <= COL_POD1;
end
else if ((col > pod2x_) && (col < pod2x_ + POD_WIDTH))
begin
color <= COL_POD2;
end
end
end
//wire [2:0] color = (pod_area) ? COL_POD1 : COL_BG;
wire visible = h_ovs_visible && v_ovs_visible; // épp látható területen vagyunk?
assign rgb = visible ? color : 3'b000; // színinformáció kiadása
endmodule